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Last change
on this file since 12091 was
12091,
checked in by wiesep, 7 years ago
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Updated programs and adjusted Material to work with GLSL>150
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File size:
414 bytes
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| 1 | #version 150 |
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| 2 | |
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| 3 | out vec4 oUv0; |
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| 4 | |
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| 5 | in vec4 position; |
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| 6 | in vec4 uv0; |
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| 7 | |
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| 8 | uniform mat4 worldViewProj; |
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| 9 | uniform vec4 ambient; |
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| 10 | uniform vec4 objSpaceLight; |
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| 11 | uniform vec4 lightColour; |
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| 12 | uniform vec4 offset; |
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| 13 | |
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| 14 | void main() |
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| 15 | { |
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| 16 | // Position |
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| 17 | vec4 mypos = position; |
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| 18 | vec4 factor = vec4(1.0, 1.0, 1.0, 1.0) - uv0.yyyy; |
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| 19 | mypos = mypos + offset * factor; |
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| 20 | gl_Position = worldViewProj * mypos; |
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| 21 | // Texture Coord |
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| 22 | oUv0.xy = uv0.xy; |
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| 23 | } |
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