source:
data/branches/Shader_HS18/programs/Example/GLSL150/Blur_vs.glsl
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12091
| Last change on this file since 12091 was 12083, checked in by wiesep, 7 years ago | |
|---|---|
| File size: 389 bytes | |
| Line | |
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| 1 | #version 150 |
| 2 | |
| 3 | in vec4 vertex; |
| 4 | out vec2 texCoord[5]; |
| 5 | |
| 6 | uniform mat4 worldViewProj; |
| 7 | in vec2 uv0; |
| 8 | |
| 9 | void main() |
| 10 | { |
| 11 | gl_Position = worldViewProj * vertex; |
| 12 | |
| 13 | texCoord[0] = uv0; |
| 14 | |
| 15 | const float size = 0.01; |
| 16 | texCoord[1] = uv0 + vec2(0.0, 1.0)*size; |
| 17 | texCoord[2] = uv0 + vec2(0.0, 2.0)*size; |
| 18 | texCoord[3] = uv0 + vec2(0.0, -1.0)*size; |
| 19 | texCoord[4] = uv0 + vec2(0.0, -2.0)*size; |
| 20 | } |
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