| 1 | //All of these functions are based on dqs.cg from http://isg.cs.tcd.ie/kavanl/dq/ |
|---|
| 2 | /* dqs.cg |
|---|
| 3 | |
|---|
| 4 | Dual quaternion skinning vertex shaders (no shading computations) |
|---|
| 5 | |
|---|
| 6 | Version 1.0.3, November 1st, 2007 |
|---|
| 7 | |
|---|
| 8 | Copyright (C) 2006-2007 University of Dublin, Trinity College, All Rights |
|---|
| 9 | Reserved |
|---|
| 10 | |
|---|
| 11 | This software is provided 'as-is', without any express or implied |
|---|
| 12 | warranty. In no event will the author(s) be held liable for any damages |
|---|
| 13 | arising from the use of this software. |
|---|
| 14 | |
|---|
| 15 | Permission is granted to anyone to use this software for any purpose, |
|---|
| 16 | including commercial applications, and to alter it and redistribute it |
|---|
| 17 | freely, subject to the following restrictions: |
|---|
| 18 | |
|---|
| 19 | 1. The origin of this software must not be misrepresented; you must not |
|---|
| 20 | claim that you wrote the original software. If you use this software |
|---|
| 21 | in a product, an acknowledgment in the product documentation would be |
|---|
| 22 | appreciated but is not required. |
|---|
| 23 | 2. Altered source versions must be plainly marked as such, and must not be |
|---|
| 24 | misrepresented as being the original software. |
|---|
| 25 | 3. This notice may not be removed or altered from any source distribution. |
|---|
| 26 | |
|---|
| 27 | Author: Ladislav Kavan, kavanl@cs.tcd.ie |
|---|
| 28 | |
|---|
| 29 | */ |
|---|
| 30 | |
|---|
| 31 | float2x4 blendTwoWeights(float4 blendWgt, float4 blendIdx, float2x4 dualQuaternions[24]) |
|---|
| 32 | { |
|---|
| 33 | float2x4 blendDQ = blendWgt.x*dualQuaternions[blendIdx.x]; |
|---|
| 34 | blendDQ += blendWgt.y*dualQuaternions[blendIdx.y]; |
|---|
| 35 | |
|---|
| 36 | return blendDQ; |
|---|
| 37 | } |
|---|
| 38 | |
|---|
| 39 | float2x4 blendTwoWeightsAntipod(float4 blendWgt, float4 blendIdx, float2x4 dualQuaternions[24]) |
|---|
| 40 | { |
|---|
| 41 | float2x4 dq0 = dualQuaternions[blendIdx.x]; |
|---|
| 42 | float2x4 dq1 = dualQuaternions[blendIdx.y]; |
|---|
| 43 | |
|---|
| 44 | //Accurate antipodality handling. For speed increase, remove the following line, |
|---|
| 45 | //though, the results will only be valid for rotations less than 180 degrees. |
|---|
| 46 | if (dot(dq0[0], dq1[0]) < 0.0) dq1 *= -1.0; |
|---|
| 47 | |
|---|
| 48 | float2x4 blendDQ = blendWgt.x*dq0; |
|---|
| 49 | blendDQ += blendWgt.y*dq1; |
|---|
| 50 | |
|---|
| 51 | return blendDQ; |
|---|
| 52 | } |
|---|
| 53 | |
|---|
| 54 | float3 calculateBlendPosition(float3 position, float2x4 blendDQ) |
|---|
| 55 | { |
|---|
| 56 | float3 blendPosition = position + 2.0*cross(blendDQ[0].yzw, cross(blendDQ[0].yzw, position.xyz) + blendDQ[0].x*position); |
|---|
| 57 | float3 trans = 2.0*(blendDQ[0].x*blendDQ[1].yzw - blendDQ[1].x*blendDQ[0].yzw + cross(blendDQ[0].yzw, blendDQ[1].yzw)); |
|---|
| 58 | blendPosition += trans; |
|---|
| 59 | |
|---|
| 60 | return blendPosition; |
|---|
| 61 | } |
|---|
| 62 | |
|---|
| 63 | float3 calculateBlendNormal(float3 normal, float2x4 blendDQ) |
|---|
| 64 | { |
|---|
| 65 | return normal + 2.0*cross(blendDQ[0].yzw, cross(blendDQ[0].yzw, normal) + blendDQ[0].x*normal); |
|---|
| 66 | } |
|---|
| 67 | |
|---|
| 68 | float3x3 adjointTransposeMatrix(float3x3 M) |
|---|
| 69 | { |
|---|
| 70 | float3x3 atM; |
|---|
| 71 | atM._m00 = M._m22 * M._m11 - M._m12 * M._m21; |
|---|
| 72 | atM._m01 = M._m12 * M._m20 - M._m10 * M._m22; |
|---|
| 73 | atM._m02 = M._m10 * M._m21 - M._m20 * M._m11; |
|---|
| 74 | |
|---|
| 75 | atM._m10 = M._m02 * M._m21 - M._m22 * M._m01; |
|---|
| 76 | atM._m11 = M._m22 * M._m00 - M._m02 * M._m20; |
|---|
| 77 | atM._m12 = M._m20 * M._m01 - M._m00 * M._m21; |
|---|
| 78 | |
|---|
| 79 | atM._m20 = M._m12 * M._m01 - M._m02 * M._m11; |
|---|
| 80 | atM._m21 = M._m10 * M._m02 - M._m12 * M._m00; |
|---|
| 81 | atM._m22 = M._m00 * M._m11 - M._m10 * M._m01; |
|---|
| 82 | |
|---|
| 83 | return atM; |
|---|
| 84 | } |
|---|
| 85 | |
|---|