/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Reto Grieder * Co-authors: * ... * */ /** @file Sleep.h @brief Macros for using sleep() and usleep() under windows */ #include "UtilPrereqs.h" #if ORXONOX_PLATFORM == ORXONOX_PLATFORM_WIN32 # ifndef WIN32_LEAN_AND_MEAN # define WIN32_LEAN_AND_MEAN # endif # include inline void usleep(DWORD dwMicroseconds) { Sleep(dwMicroseconds / 1000); } inline void msleep(DWORD dwMilliseconds) { Sleep(dwMilliseconds); } inline void sleep(DWORD dwSeconds) { Sleep(dwSeconds * 1000); } #else # include inline void msleep(unsigned long msec) { usleep(msec * 1000); } #endif