/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ /** @file OutputHandler.h @brief Definition of the OutputHandler class. The OutputHandler acts like std::cout, but output isn't only shown in the console, but also written to the logfile and the ingame shell. */ #ifndef _OutputHandler_H__ #define _OutputHandler_H__ #include "UtilPrereqs.h" #include #include #include #include "OutputBuffer.h" namespace orxonox { //! The OutputHandler acts like std::cout, but redirects output to the console, the logfile and the ingame shell. class _UtilExport OutputHandler { public: enum OutputDevice { LD_All = 0, LD_Console = 1, LD_Logfile = 2, LD_Shell = 3 }; static OutputHandler& getOutStream(); /** @brief Puts some text on the outstream. @param text The text */ static inline std::string log(const std::string& text) { OutputHandler::getOutStream().setOutputLevel(0); OutputHandler::getOutStream().output(text + "\n"); return text; } /** @brief Puts an error on the outstream. @param text The text */ static inline std::string error(const std::string& text) { OutputHandler::getOutStream().setOutputLevel(1); OutputHandler::getOutStream().output(text + "\n"); return text; } /** @brief Puts a warning on the outstream. @param text The text */ static inline std::string warning(const std::string& text) { OutputHandler::getOutStream().setOutputLevel(2); OutputHandler::getOutStream().output(text + "\n"); return text; } /** @brief Puts an info on the outstream. @param text The text */ static inline std::string info(const std::string& text) { OutputHandler::getOutStream().setOutputLevel(3); OutputHandler::getOutStream().output(text + "\n"); return text; } /** @brief Puts some debug output on the outstream. @param text The text */ static inline std::string debug(const std::string& text) { OutputHandler::getOutStream().setOutputLevel(4); OutputHandler::getOutStream().output(text + "\n"); return text; } /** @brief Returns a reference to the logfile. @return The logfile */ inline std::ofstream& getLogfile() { return this->logfile_; } /** @brief Returns a pointer to the OutputBuffer. @return The OutputBuffer */ inline OutputBuffer* getOutputBuffer() { return this->outputBuffer_; } /** @brief Sets the level of the incoming output. @param level The level of the incoming output @return The OutputHandler itself */ inline OutputHandler& setOutputLevel(int level) { this->outputLevel_ = level; return *this; } /** @brief Returns the level of the incoming output. @return The level */ inline int getOutputLevel() const { return this->outputLevel_; } static void setSoftDebugLevel(OutputHandler::OutputDevice device, int level); static int getSoftDebugLevel(OutputHandler::OutputDevice device = OutputHandler::LD_All); void setOutputBuffer(OutputBuffer& buffer); template OutputHandler& output(const T& output); /** @brief Overloaded << operator, redirects the output to the console and the logfile. @param val The value that should be shown in the console @return A reference to the OutputHandler itself */ inline OutputHandler& operator<<(unsigned char val) { return this->output(val); } /** @brief Overloaded << operator, redirects the output to the console and the logfile. @param val The value that should be shown in the console @return A reference to the OutputHandler itself */ inline OutputHandler& operator<<(short val) { return this->output(val); } /** @brief Overloaded << operator, redirects the output to the console and the logfile. @param val The value that should be shown in the console @return A reference to the OutputHandler itself */ inline OutputHandler& operator<<(unsigned short val) { return this->output(val); } /** @brief Overloaded << operator, redirects the output to the console and the logfile. @param val The value that should be shown in the console @return A reference to the OutputHandler itself */ inline OutputHandler& operator<<(int val) { return this->output(val); } /** @brief Overloaded << operator, redirects the output to the console and the logfile. @param val The value that should be shown in the console @return A reference to the OutputHandler itself */ inline OutputHandler& operator<<(unsigned int val) { return this->output(val); } /** @brief Overloaded << operator, redirects the output to the console and the logfile. @param val The value that should be shown in the console @return A reference to the OutputHandler itself */ inline OutputHandler& operator<<(long val) { return this->output(val); } /** @brief Overloaded << operator, redirects the output to the console and the logfile. @param val The value that should be shown in the console @return A reference to the OutputHandler itself */ inline OutputHandler& operator<<(unsigned long val) { return this->output(val); } /** @brief Overloaded << operator, redirects the output to the console and the logfile. @param val The value that should be shown in the console @return A reference to the OutputHandler itself */ inline OutputHandler& operator<<(long long val) { return this->output(val); } /** @brief Overloaded << operator, redirects the output to the console and the logfile. @param val The value that should be shown in the console @return A reference to the OutputHandler itself */ inline OutputHandler& operator<<(unsigned long long val) { return this->output(val); } /** @brief Overloaded << operator, redirects the output to the console and the logfile. @param val The value that should be shown in the console @return A reference to the OutputHandler itself */ inline OutputHandler& operator<<(float val) { return this->output(val); } /** @brief Overloaded << operator, redirects the output to the console and the logfile. @param val The value that should be shown in the console @return A reference to the OutputHandler itself */ inline OutputHandler& operator<<(double val) { return this->output(val); } /** @brief Overloaded << operator, redirects the output to the console and the logfile. @param val The value that should be shown in the console @return A reference to the OutputHandler itself */ inline OutputHandler& operator<<(long double val) { return this->output(val); } /** @brief Overloaded << operator, redirects the output to the console and the logfile. @param val The value that should be shown in the console @return A reference to the OutputHandler itself */ inline OutputHandler& operator<<(const void* val) { return this->output(val); } /** @brief Overloaded << operator, redirects the output to the console and the logfile. @param val The value that should be shown in the console @return A reference to the OutputHandler itself */ inline OutputHandler& operator<<(bool val) { return this->output(val); } OutputHandler& operator<<(std::streambuf* sb); OutputHandler& operator<<(std::ostream& (*manipulator)(std::ostream&)); OutputHandler& operator<<(std::ios& (*manipulator)(std::ios&)); OutputHandler& operator<<(std::ios_base& (*manipulator)(std::ios_base&)); private: explicit OutputHandler(const std::string& logfilename); OutputHandler(const OutputHandler& oh); // don't copy virtual ~OutputHandler(); std::ofstream logfile_; //!< The logfile where the output is logged std::string logfilename_; //!< The name of the logfile OutputBuffer fallbackBuffer_; //!< The OutputBuffer that gets used if there is no other OutputBuffer OutputBuffer* outputBuffer_; //!< The OutputBuffer to put output in (usually used by the Shell) int outputLevel_; //!< The level of the incoming output int softDebugLevel_[4]; //!< The soft debug level for each OutputDevice - the configurable maximal output level }; /** @brief Redirects the output to the console and the logfile. @param output The value that should be shown in the console @return A reference to the OutputHandler itself */ template OutputHandler& OutputHandler::output(const T& output) { if (OutputHandler::getSoftDebugLevel(OutputHandler::LD_Console) >= this->outputLevel_) std::cout << output; if (OutputHandler::getSoftDebugLevel(OutputHandler::LD_Logfile) >= this->outputLevel_) { this->logfile_ << output; this->logfile_.flush(); } if (OutputHandler::getSoftDebugLevel(OutputHandler::LD_Shell) >= this->outputLevel_) (*this->outputBuffer_) << output; return *this; } /** @brief Overloading of the non-member << operator to redirect the output of classes with self defined '<< to std::ostream' operators to the console and the logfile. @param out The OutputHandler itself @param output The class that should be shown in the console @return The OutputHandler itself */ template OutputHandler& operator<<(OutputHandler& out, const T& output) { if (OutputHandler::getSoftDebugLevel(OutputHandler::LD_Console) >= out.getOutputLevel()) std::cout << output; if (OutputHandler::getSoftDebugLevel(OutputHandler::LD_Logfile) >= out.getOutputLevel()) { out.getLogfile() << output; out.getLogfile().flush(); } if (OutputHandler::getSoftDebugLevel(OutputHandler::LD_Shell) >= out.getOutputLevel()) (*out.getOutputBuffer()) << output; return out; } } #endif /* _OutputHandler_H__ */