/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #include #include "Math.h" #include "Convert.h" /** @brief Function for writing to a stream. */ std::ostream& operator<<(std::ostream& out, const orxonox::Radian& radian) { out << radian.valueRadians(); return out; } /** @brief Function for reading from a stream. */ std::istream& operator>>(std::istream& in, orxonox::Radian& radian) { float temp; in >> temp; radian = temp; return in; } /** @brief Function for writing to a stream. */ std::ostream& operator<<(std::ostream& out, const orxonox::Degree& degree) { out << degree.valueDegrees(); return out; } /** @brief Function for reading from a stream. */ std::istream& operator>>(std::istream& in, orxonox::Degree& degree) { float temp; in >> temp; degree = temp; return in; } float getAngle(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& otherposition) { orxonox::Vector3 distance = otherposition - myposition; float distancelength = distance.length(); if (distancelength == 0) return 0; else return acos(clamp(mydirection.dotProduct(distance) / distancelength, -1, 1)); } orxonox::Vector2 get2DViewdirection(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& myorthonormal, const orxonox::Vector3& otherposition) { orxonox::Vector3 distance = otherposition - myposition; // project difference vector on our plane orxonox::Vector3 projection = Ogre::Plane(mydirection, myposition).projectVector(distance); float projectionlength = projection.length(); if (projectionlength == 0) return orxonox::Vector2(0, 0); float angle = acos(clamp(myorthonormal.dotProduct(projection) / projectionlength, -1, 1)); if ((mydirection.crossProduct(myorthonormal)).dotProduct(distance) > 0) return orxonox::Vector2(sin(angle), cos(angle)); else return orxonox::Vector2(-sin(angle), cos(angle)); } orxonox::Vector2 get2DViewcoordinates(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& myorthonormal, const orxonox::Vector3& otherposition) { orxonox::Vector3 distance = otherposition - myposition; // project difference vector on our plane orxonox::Vector3 projection = Ogre::Plane(mydirection, myposition).projectVector(distance); float projectionlength = projection.length(); if (projectionlength == 0) return orxonox::Vector2(0, 0); float angle = acos(clamp(myorthonormal.dotProduct(projection) / projectionlength, -1, 1)); float distancelength = distance.length(); if (distancelength == 0) return orxonox::Vector2(0, 0); float radius = acos(clamp(mydirection.dotProduct(distance) / distancelength, -1, 1)) / Ogre::Math::PI; if ((mydirection.crossProduct(myorthonormal)).dotProduct(distance) > 0) return orxonox::Vector2(sin(angle) * radius, cos(angle) * radius); else return orxonox::Vector2(-sin(angle) * radius, cos(angle) * radius); } orxonox::Vector3 getPredictedPosition(const orxonox::Vector3& myposition, float projectilespeed, const orxonox::Vector3& targetposition, const orxonox::Vector3& targetvelocity) { float squaredProjectilespeed = projectilespeed * projectilespeed; orxonox::Vector3 distance = targetposition - myposition; float a = distance.squaredLength(); float b = 2 * (distance.x + distance.y + distance.z) * (targetvelocity.x + targetvelocity.y + targetvelocity.z); float c = targetvelocity.squaredLength(); float temp = 4*squaredProjectilespeed*c + a*a - 4*b*c; if (temp < 0) return orxonox::Vector3::ZERO; temp = sqrt(temp); float time = (temp + a) / (2 * (squaredProjectilespeed - b)); return (targetposition + targetvelocity * time); } unsigned long getUniqueNumber() { static unsigned long aNumber = 135; return aNumber++; } std::string getUniqueNumberStr() { return convertToString(getUniqueNumber()); }