/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #ifndef _Spectator_H__ #define _Spectator_H__ #include "OrxonoxPrereqs.h" #include "util/Math.h" #include "worldentities/ControllableEntity.h" namespace orxonox { class _OrxonoxExport Spectator : public ControllableEntity { public: Spectator(BaseObject* creator); virtual ~Spectator(); void setConfigValues(); virtual void tick(float dt); virtual void moveFrontBack(const Vector2& value); virtual void moveRightLeft(const Vector2& value); virtual void moveUpDown(const Vector2& value); virtual void rotateYaw(const Vector2& value); virtual void rotatePitch(const Vector2& value); virtual void rotateRoll(const Vector2& value); virtual void fired(unsigned int firemode); virtual void greet(); protected: virtual void setPlayer(PlayerInfo* player); virtual void startLocalHumanControl(); private: void registerVariables(); void changedGreeting(); void changedFlareVisibility(); BillboardSet* greetingFlare_; bool bGreetingFlareVisible_; bool bGreeting_; float speed_; float yaw_; float pitch_; float roll_; Vector3 localVelocity_; }; } #endif /* _Spectator_H__ */