| [2072] | 1 | /* |
|---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
|---|
| 3 | * > www.orxonox.net < |
|---|
| 4 | * |
|---|
| 5 | * |
|---|
| 6 | * License notice: |
|---|
| 7 | * |
|---|
| 8 | * This program is free software; you can redistribute it and/or |
|---|
| 9 | * modify it under the terms of the GNU General Public License |
|---|
| 10 | * as published by the Free Software Foundation; either version 2 |
|---|
| 11 | * of the License, or (at your option) any later version. |
|---|
| 12 | * |
|---|
| 13 | * This program is distributed in the hope that it will be useful, |
|---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|---|
| 16 | * GNU General Public License for more details. |
|---|
| 17 | * |
|---|
| 18 | * You should have received a copy of the GNU General Public License |
|---|
| 19 | * along with this program; if not, write to the Free Software |
|---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
|---|
| 21 | * |
|---|
| 22 | * Author: |
|---|
| 23 | * Fabian 'x3n' Landau |
|---|
| 24 | * Co-authors: |
|---|
| 25 | * ... |
|---|
| 26 | * |
|---|
| 27 | */ |
|---|
| 28 | |
|---|
| 29 | #ifndef _Pawn_H__ |
|---|
| 30 | #define _Pawn_H__ |
|---|
| 31 | |
|---|
| 32 | #include "OrxonoxPrereqs.h" |
|---|
| [3196] | 33 | |
|---|
| 34 | #include <string> |
|---|
| [6524] | 35 | #include "interfaces/PickupCarrier.h" |
|---|
| [3196] | 36 | #include "interfaces/RadarViewable.h" |
|---|
| [5735] | 37 | #include "worldentities/ControllableEntity.h" |
|---|
| [2072] | 38 | |
|---|
| [6711] | 39 | namespace orxonox // tolua_export |
|---|
| 40 | { // tolua_export |
|---|
| 41 | class _OrxonoxExport Pawn // tolua_export |
|---|
| 42 | : public ControllableEntity, public RadarViewable, public PickupCarrier |
|---|
| 43 | { // tolua_export |
|---|
| [3053] | 44 | friend class WeaponSystem; |
|---|
| 45 | |
|---|
| [2072] | 46 | public: |
|---|
| 47 | Pawn(BaseObject* creator); |
|---|
| 48 | virtual ~Pawn(); |
|---|
| 49 | |
|---|
| 50 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
|---|
| 51 | virtual void tick(float dt); |
|---|
| 52 | void registerVariables(); |
|---|
| 53 | |
|---|
| 54 | inline bool isAlive() const |
|---|
| 55 | { return this->bAlive_; } |
|---|
| 56 | |
|---|
| 57 | virtual void setHealth(float health); |
|---|
| 58 | inline void addHealth(float health) |
|---|
| 59 | { this->setHealth(this->health_ + health); } |
|---|
| 60 | inline void removeHealth(float health) |
|---|
| 61 | { this->setHealth(this->health_ - health); } |
|---|
| [2662] | 62 | inline float getHealth() const |
|---|
| [2072] | 63 | { return this->health_; } |
|---|
| 64 | |
|---|
| 65 | inline void setMaxHealth(float maxhealth) |
|---|
| 66 | { this->maxHealth_ = maxhealth; this->setHealth(this->health_); } |
|---|
| 67 | inline float getMaxHealth() const |
|---|
| 68 | { return this->maxHealth_; } |
|---|
| 69 | |
|---|
| 70 | inline void setInitialHealth(float initialhealth) |
|---|
| 71 | { this->initialHealth_ = initialhealth; this->setHealth(initialhealth); } |
|---|
| 72 | inline float getInitialHealth() const |
|---|
| 73 | { return this->initialHealth_; } |
|---|
| 74 | |
|---|
| 75 | inline ControllableEntity* getLastHitOriginator() const |
|---|
| 76 | { return this->lastHitOriginator_; } |
|---|
| 77 | |
|---|
| 78 | virtual void hit(Pawn* originator, const Vector3& force, float damage); |
|---|
| [6417] | 79 | virtual void hit(Pawn* originator, btManifoldPoint& contactpoint, float damage); |
|---|
| [2072] | 80 | virtual void kill(); |
|---|
| 81 | |
|---|
| [6417] | 82 | virtual void fired(unsigned int firemode); |
|---|
| [3053] | 83 | virtual void reload(); |
|---|
| [2072] | 84 | virtual void postSpawn(); |
|---|
| 85 | |
|---|
| [3053] | 86 | void addWeaponSlot(WeaponSlot * wSlot); |
|---|
| [2662] | 87 | WeaponSlot * getWeaponSlot(unsigned int index) const; |
|---|
| [3053] | 88 | void addWeaponSet(WeaponSet * wSet); |
|---|
| [2662] | 89 | WeaponSet * getWeaponSet(unsigned int index) const; |
|---|
| [3053] | 90 | void addWeaponPack(WeaponPack * wPack); |
|---|
| [6417] | 91 | void addWeaponPackXML(WeaponPack * wPack); |
|---|
| [3053] | 92 | WeaponPack * getWeaponPack(unsigned int index) const; |
|---|
| [2662] | 93 | |
|---|
| 94 | inline const WorldEntity* getWorldEntity() const |
|---|
| 95 | { return const_cast<Pawn*>(this); } |
|---|
| 96 | |
|---|
| 97 | inline void setSpawnParticleSource(const std::string& source) |
|---|
| 98 | { this->spawnparticlesource_ = source; } |
|---|
| 99 | inline const std::string& getSpawnParticleSource() const |
|---|
| 100 | { return this->spawnparticlesource_; } |
|---|
| 101 | |
|---|
| 102 | inline void setSpawnParticleDuration(float duration) |
|---|
| 103 | { this->spawnparticleduration_ = duration; } |
|---|
| 104 | inline float getSpawnParticleDuration() const |
|---|
| 105 | { return this->spawnparticleduration_; } |
|---|
| 106 | |
|---|
| 107 | inline void setExplosionChunks(unsigned int chunks) |
|---|
| 108 | { this->numexplosionchunks_ = chunks; } |
|---|
| 109 | inline unsigned int getExplosionChunks() const |
|---|
| 110 | { return this->numexplosionchunks_; } |
|---|
| 111 | |
|---|
| [3089] | 112 | virtual void startLocalHumanControl(); |
|---|
| [2662] | 113 | |
|---|
| [6417] | 114 | void setAimPosition( Vector3 position ) |
|---|
| 115 | { this->aimPosition_ = position; } |
|---|
| 116 | Vector3 getAimPosition() |
|---|
| 117 | { return this->aimPosition_; } |
|---|
| [6540] | 118 | |
|---|
| 119 | virtual const Vector3& getCarrierPosition(void) |
|---|
| 120 | { return this->getWorldPosition(); }; |
|---|
| [6417] | 121 | |
|---|
| [2072] | 122 | protected: |
|---|
| [3038] | 123 | virtual void setPlayer(PlayerInfo* player); |
|---|
| 124 | virtual void removePlayer(); |
|---|
| 125 | |
|---|
| [2072] | 126 | virtual void death(); |
|---|
| [3087] | 127 | virtual void goWithStyle(); |
|---|
| [2662] | 128 | virtual void deatheffect(); |
|---|
| 129 | virtual void spawneffect(); |
|---|
| [2072] | 130 | |
|---|
| [6417] | 131 | virtual void damage(float damage, Pawn* originator = 0); |
|---|
| 132 | |
|---|
| [2072] | 133 | bool bAlive_; |
|---|
| 134 | |
|---|
| [6711] | 135 | virtual std::vector<PickupCarrier*>* getCarrierChildren(void) |
|---|
| 136 | { return new std::vector<PickupCarrier*>(); } |
|---|
| [6524] | 137 | virtual PickupCarrier* getCarrierParent(void) |
|---|
| 138 | { return NULL; } |
|---|
| [2662] | 139 | |
|---|
| [2072] | 140 | float health_; |
|---|
| 141 | float maxHealth_; |
|---|
| 142 | float initialHealth_; |
|---|
| 143 | |
|---|
| 144 | Pawn* lastHitOriginator_; |
|---|
| [2098] | 145 | |
|---|
| 146 | WeaponSystem* weaponSystem_; |
|---|
| [3053] | 147 | bool bReload_; |
|---|
| [2662] | 148 | |
|---|
| 149 | std::string spawnparticlesource_; |
|---|
| 150 | float spawnparticleduration_; |
|---|
| 151 | unsigned int numexplosionchunks_; |
|---|
| [3053] | 152 | |
|---|
| 153 | private: |
|---|
| 154 | inline void setWeaponSystem(WeaponSystem* weaponsystem) |
|---|
| 155 | { this->weaponSystem_ = weaponsystem; } |
|---|
| [6417] | 156 | |
|---|
| 157 | Vector3 aimPosition_; |
|---|
| [6711] | 158 | }; // tolua_export |
|---|
| 159 | } // tolua_export |
|---|
| [2072] | 160 | |
|---|
| 161 | #endif /* _Pawn_H__ */ |
|---|