/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #ifndef _SpawnPoint_H__ #define _SpawnPoint_H__ #include "OrxonoxPrereqs.h" #include #include "core/class/SubclassIdentifier.h" #include "worldentities/StaticEntity.h" namespace orxonox { class _OrxonoxExport SpawnPoint : public StaticEntity { public: SpawnPoint(Context* context); virtual ~SpawnPoint() {} virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; inline void setSpawnClass(Identifier* identifier) { this->spawnclass_ = identifier; this->spawnclassname_ = identifier->getName(); } inline Identifier* getSpawnClass() const { return this->spawnclass_; } void setTemplate(Template* temp); inline Template* getTemplate() const { return this->template_; } virtual Pawn* spawn(); void spawn(ControllableEntity* entity); private: void setSpawnClassName(const std::string& name); inline const std::string& getSpawnClassName() const { return this->spawnclassname_; } void setTemplateName(const std::string& name); inline const std::string& getTemplateName() const { return this->templatename_; } SubclassIdentifier spawnclass_; std::string spawnclassname_; Template* template_; std::string templatename_; }; } #endif /* _SpawnPoint_H__ */