/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Reto Grieder * Co-authors: * ... * */ #ifndef _EffectContainer_H__ #define _EffectContainer_H__ #include "OrxonoxPrereqs.h" #include #include "core/BaseObject.h" namespace orxonox { class _OrxonoxExport EffectContainer : public BaseObject { public: EffectContainer(Context* context); virtual ~EffectContainer(); virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; void setLuaState(LuaState* state, const std::string& functionName); void setCondition(const std::string& condition); inline const std::string& getCondition() const { return this->condition_; } void addEffect(WorldEntity* effect); WorldEntity* getEffect(unsigned int index) const; inline const std::vector& getEffects() const { return this->effects_; } void updateCondition(); private: std::string condition_; std::string functionName_; LuaState* lua_; std::vector effects_; }; } #endif /* _EffectContainer_H__ */