/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Benjamin de Capitani * Co-authors: * ... * */ #include "BigExplosion.h" #include "util/Exception.h" #include "core/CoreIncludes.h" #include "core/GameMode.h" #include "core/command/Executor.h" #include "tools/ParticleInterface.h" #include "Scene.h" #include "graphics/ParticleSpawner.h" #include "graphics/Model.h" #include "MovableEntity.h" namespace orxonox { CreateFactory(BigExplosion); BigExplosion::BigExplosion(BaseObject* creator) : StaticEntity(creator) { RegisterObject(BigExplosion); if ( GameMode::showsGraphics() && ( !this->getScene() || !this->getScene()->getSceneManager() ) ) ThrowException(AbortLoading, "Can't create BigExplosion, no scene or no scene manager given."); this->bStop_ = false; this->LOD_ = LODParticle::Normal; if ( GameMode::showsGraphics() ) { try { this->init(); } catch (const std::exception& ex) { orxout(internal_error) << "Couldn't load particle effect in BigExplosion: " << ex.what() << endl; this->initZero(); } } else { this->initZero(); } if (GameMode::isMaster()) { this->destroyTimer_.setTimer(rnd(2, 4), false, createExecutor(createFunctor(&BigExplosion::stop, this))); } this->registerVariables(); } void BigExplosion::init() { this->debrisEntity1_ = new MovableEntity(this); this->debrisEntity2_ = new MovableEntity(this); this->debrisEntity3_ = new MovableEntity(this); this->debrisEntity4_ = new MovableEntity(this); this->debrisEntity1_->setSyncMode(0); this->debrisEntity2_->setSyncMode(0); this->debrisEntity3_->setSyncMode(0); this->debrisEntity4_->setSyncMode(0); this->debris1_ = new Model(this); this->debris2_ = new Model(this); this->debris3_ = new Model(this); this->debris4_ = new Model(this); this->debris1_->setSyncMode(0); this->debris2_->setSyncMode(0); this->debris3_->setSyncMode(0); this->debris4_->setSyncMode(0); this->explosion_ = new StaticEntity(this); this->explosion_->setSyncMode(0); this->debrisSmoke1_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/smoke7", this->LOD_); this->debrisSmoke2_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/smoke7", this->LOD_); this->debrisSmoke3_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/smoke7", this->LOD_); this->debrisSmoke4_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/smoke7", this->LOD_); this->debrisFire1_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/fire4", this->LOD_); this->debrisFire2_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/fire4", this->LOD_); this->debrisFire3_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/fire4", this->LOD_); this->debrisFire4_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/fire4", this->LOD_); this->debris1_->attachOgreObject(this->debrisSmoke1_->getParticleSystem()); this->debris1_->attachOgreObject(this->debrisFire1_->getParticleSystem()); this->debris2_->attachOgreObject(this->debrisSmoke2_->getParticleSystem()); this->debris2_->attachOgreObject(this->debrisFire2_->getParticleSystem()); this->debris3_->attachOgreObject(this->debrisSmoke3_->getParticleSystem()); this->debris3_->attachOgreObject(this->debrisFire3_->getParticleSystem()); this->debris4_->attachOgreObject(this->debrisSmoke4_->getParticleSystem()); this->debris4_->attachOgreObject(this->debrisFire4_->getParticleSystem()); this->debris1_->setMeshSource("CockpitDebris.mesh"); this->debris2_->setMeshSource("WingDebris1.mesh"); this->debris3_->setMeshSource("BodyDebris1.mesh"); this->debris4_->setMeshSource("WingDebris2.mesh"); this->debrisEntity1_->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(50,100)); this->debrisEntity1_->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians()); this->debrisEntity1_->setScale(4); this->debrisEntity2_->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(50,100)); this->debrisEntity2_->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians()); this->debrisEntity2_->setScale(4); this->debrisEntity3_->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(50,100)); this->debrisEntity3_->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians()); this->debrisEntity3_->setScale(4); this->debrisEntity4_->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(50,100)); this->debrisEntity4_->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians()); this->debrisEntity4_->setScale(4); this->debrisEntity1_->attach(debris1_); this->debrisEntity2_->attach(debris2_); this->debrisEntity3_->attach(debris3_); this->debrisEntity4_->attach(debris4_); ParticleSpawner* effect = new ParticleSpawner(this->getCreator()); effect->setDestroyAfterLife(true); effect->setSource("Orxonox/explosion2b"); effect->setLifetime(4.0f); effect->setSyncMode(0); ParticleSpawner* effect2 = new ParticleSpawner(this->getCreator()); effect2->setDestroyAfterLife(true); effect2->setSource("Orxonox/smoke6"); effect2->setLifetime(4.0f); effect2->setSyncMode(0); this->explosion_->attach(effect); this->explosion_->attach(effect2); this->attach(explosion_); this->attach(debrisEntity1_); this->attach(debrisEntity2_); this->attach(debrisEntity3_); this->attach(debrisEntity4_); for(int i=0;i<10;i++) { Model* part1 = new Model(this); Model* part2 = new Model(this); MovableEntity* partEntity1 = new MovableEntity(this); MovableEntity* partEntity2 = new MovableEntity(this); part1->setSyncMode(0); part2->setSyncMode(0); partEntity1->setSyncMode(0); partEntity2->setSyncMode(0); partEntity1->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(10,100)); partEntity1->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians()); partEntity1->setScale(rnd(1, 3)); partEntity2->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(10, 100)); partEntity2->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians()); partEntity2->setScale(rnd(1, 3)); part1->setMeshSource("SmallPart1.mesh"); part2->setMeshSource("SmallPart2.mesh"); partEntity1->attach(part1); partEntity2->attach(part2); this->attach(partEntity1); this->attach(partEntity2); } } void BigExplosion::initZero() { this->debrisFire1_ = 0; this->debrisFire2_ = 0; this->debrisFire3_ = 0; this->debrisFire4_ = 0; this->debrisSmoke1_ = 0; this->debrisSmoke2_ = 0; this->debrisSmoke3_ = 0; this->debrisSmoke4_ = 0; this->explosionSmoke_=0; this->explosionFire_=0; } BigExplosion::~BigExplosion() { if (this->isInitialized()) { if (this->debrisFire1_) { this->debris1_->detachOgreObject(this->debrisFire1_->getParticleSystem()); this->debrisFire1_->destroy(); } if (this->debrisSmoke1_) { this->debris1_->detachOgreObject(this->debrisSmoke1_->getParticleSystem()); this->debrisSmoke1_->destroy(); } if (this->debrisFire2_) { this->debris2_->detachOgreObject(this->debrisFire2_->getParticleSystem()); this->debrisFire2_->destroy(); } if (this->debrisSmoke2_) { this->debris2_->detachOgreObject(this->debrisSmoke2_->getParticleSystem()); this->debrisSmoke2_->destroy(); } if (this->debrisFire3_) { this->debris3_->detachOgreObject(this->debrisFire3_->getParticleSystem()); this->debrisFire3_->destroy(); } if (this->debrisSmoke3_) { this->debris3_->detachOgreObject(this->debrisSmoke3_->getParticleSystem()); this->debrisSmoke3_->destroy(); } if (this->debrisFire4_) { this->debris4_->detachOgreObject(this->debrisFire4_->getParticleSystem()); this->debrisFire4_->destroy(); } if (this->debrisSmoke4_) { this->debris4_->detachOgreObject(this->debrisSmoke4_->getParticleSystem()); this->debrisSmoke4_->destroy(); } } } void BigExplosion::registerVariables() { registerVariable((int&)(this->LOD_), VariableDirection::ToClient, new NetworkCallback(this, &BigExplosion::LODchanged)); registerVariable(this->bStop_, VariableDirection::ToClient, new NetworkCallback(this, &BigExplosion::checkStop)); } void BigExplosion::LODchanged() { if (this->debrisFire1_) this->debrisFire1_->setDetailLevel(this->LOD_); if (this->debrisSmoke1_) this->debrisSmoke1_->setDetailLevel(this->LOD_); if (this->debrisFire2_) this->debrisFire2_->setDetailLevel(this->LOD_); if (this->debrisSmoke2_) this->debrisSmoke2_->setDetailLevel(this->LOD_); if (this->debrisFire3_) this->debrisFire3_->setDetailLevel(this->LOD_); if (this->debrisSmoke3_) this->debrisSmoke3_->setDetailLevel(this->LOD_); if (this->debrisFire4_) this->debrisFire4_->setDetailLevel(this->LOD_); if (this->debrisSmoke4_) this->debrisSmoke4_->setDetailLevel(this->LOD_); } void BigExplosion::checkStop() { if (this->bStop_) this->stop(); } void BigExplosion::stop() { if (this->debrisFire1_) this->debrisFire1_->setEnabled(false); if (this->debrisSmoke1_) this->debrisSmoke1_->setEnabled(false); if (this->debrisFire2_) this->debrisFire2_->setEnabled(false); if (this->debrisSmoke2_) this->debrisSmoke2_->setEnabled(false); if (this->debrisFire3_) this->debrisFire3_->setEnabled(false); if (this->debrisSmoke3_) this->debrisSmoke3_->setEnabled(false); if (this->debrisFire4_) this->debrisFire4_->setEnabled(false); if (this->debrisSmoke4_) this->debrisSmoke4_->setEnabled(false); if (GameMode::isMaster()) { this->bStop_ = true; this->destroyTimer_.setTimer(1.0f, false, createExecutor(createFunctor(&BigExplosion::destroy, this))); } } /* TODO void BigExplosion::setDebrisMeshes() { } void BigExplosion::getDebrisMeshes() { } */ }