/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Gani Aliguzhinov * Co-authors: * ... * */ #ifndef _Actionpoint_H__ #define _Actionpoint_H__ #include //need string for XML input #include "core/XMLPort.h" //need XMLPort #include "worldentities/StaticEntity.h" //this is a child of StaticEntity namespace orxonox { /** @brief Actionpoints are used by ActionpointController and all derived classes. Such classes will execute actions set in Actionpoints. In XML file one can pass an array of Actionpoints to a controller. Each Actionpoint can take action type, string and boolean or action and two booleans as an argument. If action is set to fly, Actionpoint's position is assumed to be the desired location. Example XML code: @code