/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Martin Polak * Co-authors: * ... * */ #ifndef _WeaponSlot_H__ #define _WeaponSlot_H__ #include "OrxonoxPrereqs.h" #include "worldentities/StaticEntity.h" namespace orxonox { class _OrxonoxExport WeaponSlot : public StaticEntity { public: WeaponSlot(BaseObject* creator); virtual ~WeaponSlot(); virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); void attachWeapon(Weapon * weapon); void removeWeapon(); Weapon * getWeapon() const { return this->weapon_; } inline bool isOccupied() const { return (this->weapon_ != 0); } inline void setWeaponSystem(WeaponSystem * weaponSystem) { this->weaponSystem_ = weaponSystem; } inline WeaponSystem * getWeaponSystem() const { return this->weaponSystem_; } private: WeaponSystem * weaponSystem_; Weapon * weapon_; }; } #endif /* _WeaponSlot_H__ */