/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Erwin 'vaiursch' Herrsche * Co-authors: * ... * */ #ifndef _SoundBase_H__ #define _SoundBase_H__ #include "OrxonoxPrereqs.h" #include // define NULL namespace orxonox { /** * The SoudBase class is the base class for all sound file loader classes. * It server as main interface to the OpenAL library. * */ class _OrxonoxExport SoundBase { public: SoundBase(WorldEntity* entity = NULL); ~SoundBase(); void attachToEntity(WorldEntity* entity); void update(); void play(bool loop = false); void stop(); void pause(); bool isPlaying(); bool isPaused(); bool isStopped(); bool loadFile(std::string filename); private: ALuint loadOggFile(const std::string& filename); ALuint source_; ALuint buffer_; WorldEntity* entity_; ALint getSourceState(); }; // class SoundBase } // namepsace orxonox #endif /* _SoundBase_H__ */