/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Daniel 'Huty' Haggenmueller * Co-authors: * ... * */ /** @file @brief Implementation of PickupSpawner. */ #include "PickupSpawner.h" #include "BaseItem.h" #include "core/CoreIncludes.h" #include "core/GUIManager.h" // HACK; see below #include "core/Template.h" #include "core/XMLPort.h" #include "worldentities/pawns/Pawn.h" #include "PickupInventory.h" // HACK; Only for hack, remove later namespace orxonox { const float PickupSpawner::bounceSpeed_s = 6.0f; const float PickupSpawner::rotationSpeed_s = 1.0f; const float PickupSpawner::bounceDistance_s = 4.0f; CreateFactory(PickupSpawner); /** @brief Constructor. Registers the PickupSpawner. @param creator Pointer to the object which created this item. */ PickupSpawner::PickupSpawner(BaseObject* creator) : StaticEntity(creator) { RegisterObject(PickupSpawner); this->itemTemplate_ = 0; this->triggerDistance_ = 20; this->respawnTime_ = 0.0f; this->tickSum_ = 0.0f; } //! Deconstructor. PickupSpawner::~PickupSpawner() { } /** @brief Method for creating a PickupSpawner through XML. @param xmlelement XML element which contains the PickupSpawner. @param mode XMLPort mode. */ void PickupSpawner::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(PickupSpawner, XMLPort, xmlelement, mode); XMLPortParam(PickupSpawner, "item", setItemTemplateName, getItemTemplateName, xmlelement, mode); XMLPortParam(PickupSpawner, "triggerDistance", setTriggerDistance, getTriggerDistance, xmlelement, mode); XMLPortParam(PickupSpawner, "respawnTime", setRespawnTime, getRespawnTime, xmlelement, mode); // HACKs // Load the GUI image as soon as the PickupSpawner gets loaded // = less delays while running BaseObject* newObject = this->itemTemplate_->getBaseclassIdentifier()->fabricate(this); BaseItem* asItem = orxonox_cast(newObject); if (asItem) { asItem->addTemplate(this->itemTemplate_); PickupInventory::getImageForItem(asItem); newObject->destroy(); } // & load the GUI itself too, along with some empty windows // = even less delays GUIManager::showGUI("PickupInventory"); GUIManager::hideGUI("PickupInventory"); PickupInventory::getSingleton(); } /** @brief Invoked when the activity has changed. Sets visibility of attached objects. */ void PickupSpawner::changedActivity() { SUPER(PickupSpawner, changedActivity); for (std::set::const_iterator it = this->getAttachedObjects().begin(); it != this->getAttachedObjects().end(); it++) (*it)->setVisible(this->isActive()); } /** @brief Set the template name of the item to spawn, also loads the template. @param name Name of the new template. */ void PickupSpawner::setItemTemplateName(const std::string& name) { this->itemTemplateName_ = name; this->itemTemplate_ = Template::getTemplate(name); } /** @brief Tick, checks if any Pawn is close enough to trigger. @param dt Time since last tick. */ void PickupSpawner::tick(float dt) { if (this->isActive()) { for (ObjectList::iterator it = ObjectList::begin(); it != ObjectList::end(); ++it) { Vector3 distance = it->getWorldPosition() - this->getWorldPosition(); if (distance.length() < this->triggerDistance_) this->trigger(*it); } this->yaw(Radian(rotationSpeed_s*dt)); this->tickSum_ += bounceSpeed_s*dt; this->translate(Vector3(0,bounceDistance_s*dt*sin(this->tickSum_),0)); if (this->tickSum_ > 2*Ogre::Math::PI) this->tickSum_ -= 2*Ogre::Math::PI; } } /** @brief Trigger the PickupSpawner. Adds the pickup to the Pawn that triggered, sets the timer to re-activate and deactives the PickupSpawner. @param pawn Pawn which triggered the PickupSpawner. */ void PickupSpawner::trigger(Pawn* pawn) { if (this->isActive() && this->itemTemplate_ && this->itemTemplate_->getBaseclassIdentifier()) { BaseObject* newObject = this->itemTemplate_->getBaseclassIdentifier()->fabricate(this); BaseItem* asItem = orxonox_cast(newObject); if (asItem) { asItem->setPickupIdentifier(this->itemTemplateName_); asItem->addTemplate(this->itemTemplate_); if (asItem->pickedUp(pawn)) { COUT(3) << this->itemTemplateName_ << " got picked up." << std::endl; if (this->respawnTime_ > 0.0f) { this->respawnTimer_.setTimer(this->respawnTime_, false, createExecutor(createFunctor(&PickupSpawner::respawnTimerCallback, this))); this->setActive(false); this->fireEvent(); } } else newObject->destroy(); } } } /** @brief Invoked by the timer, re-activates the PickupSpawner. */ void PickupSpawner::respawnTimerCallback() { COUT(3) << "PickupSpawner reactivated." << std::endl; this->setActive(true); } }