/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Daniel 'Huty' Haggenmueller * Co-authors: * ... * */ /** @file @brief Declaration of static class for the inventory GUI window. */ #ifndef _PickupInventory_H__ #define _PickupInventory_H__ #include "OrxonoxPrereqs.h" #include #include "core/BaseObject.h" // tolua_begin namespace orxonox { /** @brief Static class for the inventory GUI window. @author Daniel 'Huty' Haggenmueller */ class _OrxonoxExport PickupInventory { // tolua_end public: PickupInventory(); virtual ~PickupInventory(); static PickupInventory* getSingleton(); // tolua_export static void toggleInventory(); // tolua_export static unsigned int getEquipmentCount(); // tolua_export static unsigned int getUsableCount(); // tolua_export static unsigned int getPassiveCount(); // tolua_export static unsigned int getCurrentUsableIndex(); // tolua_export static bool isCurrentUsable(const BaseItem* item); // tolua_export static void selectUsable(unsigned int i); // tolua_export static BaseItem* getEquipmentItem(unsigned int i); // tolua_export static BaseItem* getUsableItem(unsigned int i); // tolua_export static BaseItem* getPassiveItem(unsigned int i); // tolua_export static std::string getImageForItem(const BaseItem* item); // tolua_export void clearInventory(CEGUI::WindowManager* winMgr, CEGUI::Window* equipPane, CEGUI::Window* usablePane); // tolua_export void updateTabs(CEGUI::WindowManager* winMgr, CEGUI::Window* equipWindow, CEGUI::Window* usableWindow); // tolua_export void updateEquipment(CEGUI::WindowManager* winMgr, CEGUI::Window* target); void updateUsable(CEGUI::WindowManager* winMgr, CEGUI::Window* target); static void createItemWindows(CEGUI::WindowManager* winMgr, const std::string& id, int x, int y); static void setWindowProperties(CEGUI::WindowManager* winMgr, CEGUI::Window* target, const std::string& id, const BaseItem* item, const std::string& textColour); const bool isVisible() const { return this->bInventoryVisible_; } void setVisible(bool visible) { this->bInventoryVisible_ = visible; } private: bool bInventoryVisible_; unsigned int createdEquipmentWindows_; unsigned int createdUsableWindows_; unsigned int visibleEquipmentWindows_; unsigned int visibleUsableWIndows_; static PickupInventory* pickupInventory_s; }; // tolua_export } // tolua_export #endif /* _PickupInventory_H__ */