/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Felix Schulthess * Reto Grieder * Co-authors: * ... * */ #include "OrxonoxStableHeaders.h" #include "HUDSpeedBar.h" #include "core/CoreIncludes.h" #include "objects/SpaceShip.h" namespace orxonox { CreateFactory(HUDSpeedBar); HUDSpeedBar::HUDSpeedBar() { RegisterObject(HUDSpeedBar); } HUDSpeedBar::~HUDSpeedBar() { } void HUDSpeedBar::tick(float dt) { SpaceShip* ship = SpaceShip::getLocalShip(); if (ship) { float v = ship->getVelocity().length(); float value = v / ship->getMaxSpeed(); if (value != this->getValue()) this->setValue(value); } } }