/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Yuning Chai * Co-authors: * Felix Schulthess * Fabian 'x3n' Landau * Reto Grieder * */ #ifndef _HUDBar_H__ #define _HUDBar_H__ #include "OrxonoxPrereqs.h" #include #include #include "util/Math.h" #include "overlays/OrxonoxOverlay.h" namespace orxonox { class _OrxonoxExport BarColour : public BaseObject { public: BarColour(); ~BarColour() { } void XMLPort(Element& xmlElement, XMLPort::Mode mode); void setColour(const ColourValue& colour) { this->colour_ = colour; } const ColourValue& getColour() const { return this->colour_; } void setPosition(float pos) { this->position_ = pos; } float getPosition() const { return this->position_; } private: ColourValue colour_; float position_; }; class _OrxonoxExport HUDBar : public OrxonoxOverlay { public: HUDBar(); virtual ~HUDBar(); virtual void XMLPort(Element& xmlElement, XMLPort::Mode mode); virtual void setValue(float value); void clearColours(); inline void setRightToLeft(bool r2l) { this->right2Left_ = r2l; } inline bool getRightToLeft() const { return this->right2Left_; } inline float getValue() const { return this->value_; } private: void addColour(BarColour* colour); BarColour* getColour(unsigned int index); bool right2Left_; bool autoColour_; //!< whether bar changes colour automatically float value_; //!< progress of bar Ogre::PanelOverlayElement* bar_; Ogre::TextureUnitState* textureUnitState_; std::map colours_; std::vector barColours_; float barWidth_s; float barHeight_s; float barOffsetLeft_s; float barOffsetTop_s; static unsigned int materialcount_s; }; } #endif /* _HUDBar_H__ */