/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Felix Schulthess * Co-authors: * Fabian 'x3n' Landau * */ #ifndef _InGameConsole_H__ #define _InGameConsole_H__ #include "OrxonoxPrereqs.h" #include #include #include #include "core/Shell.h" #include "core/OrxonoxClass.h" #include "tools/WindowEventListener.h" namespace orxonox { class _OrxonoxExport InGameConsole : virtual public OrxonoxClass, public ShellListener, public WindowEventListener { public: // functions InGameConsole(); ~InGameConsole(); void initialise(); void destroy(); void setConfigValues(); virtual void tick(float dt); static InGameConsole& getInstance() { assert(singletonRef_s); return *singletonRef_s; } static InGameConsole* getInstancePtr() { return singletonRef_s; } static void openConsole(); static void closeConsole(); private: // functions InGameConsole(const InGameConsole& other) {} void activate(); void deactivate(); void linesChanged(); void onlyLastLineChanged(); void lineAdded(); void inputChanged(); void cursorChanged(); void exit(); void shiftLines(); void colourLine(int colourcode, int index); void setCursorPosition(unsigned int pos); void print(const std::string& text, int index, bool alwaysShift = false); void windowResized(int newWidth, int newHeight); // config value related void bHidesAllInputChanged(); static Ogre::UTFString convert2UTF(std::string s); private: // variables bool bActive_; int windowW_; int windowH_; int desiredTextWidth_; unsigned int maxCharsPerLine_; unsigned int numLinesShifted_; int scroll_; float cursor_; unsigned int inputWindowStart_; bool bShowCursor_; std::string displayedText_; Ogre::Overlay* consoleOverlay_; Ogre::OverlayContainer* consoleOverlayContainer_; Ogre::PanelOverlayElement* consoleOverlayNoise_; Ogre::TextAreaOverlayElement* consoleOverlayCursor_; Ogre::BorderPanelOverlayElement* consoleOverlayBorder_; Ogre::TextAreaOverlayElement** consoleOverlayTextAreas_; // input related SimpleInputState* inputState_; // config values float relativeWidth; float relativeHeight; float blinkTime; float scrollSpeed_; float noiseSize_; char cursorSymbol_; bool bHidesAllInput_; static InGameConsole* singletonRef_s; }; } #endif /* _InGameConsole_H__ */