/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Reto Grieder * Co-authors: * ... * */ /** @file @brief Contains all the necessary forward declarations for all classes and structs. */ #ifndef _OverlaysPrereqs_H__ #define _OverlaysPrereqs_H__ #include "OrxonoxConfig.h" //----------------------------------------------------------------------- // Shared library settings //----------------------------------------------------------------------- #if defined(ORXONOX_PLATFORM_WINDOWS) && !defined(ORXONOX_STATIC_BUILD) # ifdef OVERLAYS_SHARED_BUILD # define _OverlaysExport __declspec(dllexport) # else # if defined( __MINGW32__ ) # define _OverlaysExport # else # define _OverlaysExport __declspec(dllimport) # endif # endif #elif defined ( ORXONOX_GCC_VISIBILITY ) # define _OverlaysExport __attribute__ ((visibility("default"))) #else # define _OverlaysExport #endif //----------------------------------------------------------------------- // Forward declarations //----------------------------------------------------------------------- namespace orxonox { class BarColour; class DebugFPSText; class DebugRTRText; class GUIOverlay; class HUDBar; class HUDNavigation; class HUDRadar; class HUDSpeedBar; class HUDHealthBar; class HUDTimer; class OrxonoxOverlay; class OverlayGroup; class OverlayText; class FadeoutText; class GametypeStatus; class AnnounceMessage; class KillMessage; class DeathMessage; class CreateLines; class Scoreboard; class Stats; } #endif /* _OverlaysPrereqs_H__ */