/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Benjamin Knecht * Co-authors: * ... * */ #ifndef _DistanceTrigger_H__ #define _DistanceTrigger_H__ #include "PlayerTrigger.h" #include #include "core/ClassTreeMask.h" #include "core/BaseObject.h" #include "orxonox/objects/worldentities/ControllableEntity.h" namespace orxonox { class _OrxonoxExport DistanceTrigger : public PlayerTrigger { public: DistanceTrigger(BaseObject* creator); virtual ~DistanceTrigger(); virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); void addTarget(Ogre::Node* targetNode); void addTargets(const std::string& targets); void removeTarget(Ogre::Node* targetNode); void removeTargets(const std::string& targets); inline void setDistance(float distance) { this->distance_ = distance; } inline float getDistance() const { return this->distance_; } bool checkDistance(); protected: virtual bool isTriggered(TriggerMode mode); private: ClassTreeMask targetMask_; std::set targetSet_; float distance_; }; } #endif /* _DistanceTrigger_H__ */