/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #include "OrxonoxStableHeaders.h" #include "Billboard.h" #include #include "core/CoreIncludes.h" #include "core/XMLPort.h" #include "core/GameMode.h" #include "objects/Scene.h" namespace orxonox { CreateFactory(Billboard); Billboard::Billboard(BaseObject* creator) : StaticEntity(creator) { RegisterObject(Billboard); this->material_ = ""; this->colour_ = ColourValue::White; this->registerVariables(); } Billboard::~Billboard() { if (this->isInitialized()) { if (this->isInitialized() && this->billboard_.getBillboardSet()) this->detachOgreObject(this->billboard_.getBillboardSet()); } } void Billboard::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(Billboard, XMLPort, xmlelement, mode); XMLPortParam(Billboard, "material", setMaterial, getMaterial, xmlelement, mode); XMLPortParam(Billboard, "colour", setColour, getColour, xmlelement, mode).defaultValues(ColourValue::White); } void Billboard::registerVariables() { registerVariable(this->material_, variableDirection::toclient, new NetworkCallback(this, &Billboard::changedMaterial)); registerVariable(this->colour_, variableDirection::toclient, new NetworkCallback(this, &Billboard::changedColour)); } void Billboard::changedMaterial() { if (this->material_ == "") return; if (!this->billboard_.getBillboardSet()) { if (this->getScene() && GameMode::showsGraphics()) { this->billboard_.setBillboardSet(this->getScene()->getSceneManager(), this->material_, this->colour_, 1); if (this->billboard_.getBillboardSet()) this->attachOgreObject(this->billboard_.getBillboardSet()); this->billboard_.setVisible(this->isVisible()); } } else this->billboard_.setMaterial(this->material_); } void Billboard::changedColour() { if (!this->billboard_.getBillboardSet()) { /* if (this->getScene() && GameMode::showsGraphics() && (this->material_ != "")) { this->billboard_.setBillboardSet(this->getScene()->getSceneManager(), this->material_, this->colour_, 1); if (this->billboard_.getBillboardSet()) this->attachOgreObject(this->billboard_.getBillboardSet()); this->billboard_.setVisible(this->isVisible()); } */ } else this->billboard_.setColour(this->colour_); } void Billboard::changedVisibility() { SUPER(Billboard, changedVisibility); this->billboard_.setVisible(this->isVisible()); } }