/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Martin Polak * Co-authors: * ... * */ #include "OrxonoxStableHeaders.h" #include "core/CoreIncludes.h" #include "core/XMLPort.h" #include "util/Debug.h" namespace orxonox { LaserGun::LaserGun() { RegisterObject(LaserGun); projectileColor_ = ColourValue(1.0, 1.0, 0.5) } LaserGun::~LaserGun() { } LaserGun::fire() { BillboardProjectile* projectile = new ParticleProjectile(this); projectile->setColour(this->projectileColor_); projectile->create(); if (projectile->getClassID() == 0) { COUT(3) << "generated projectile with classid 0" << std::endl; // TODO: remove this output } projectile->setObjectMode(0x3); } LaserGun::addMunition() { //this->munition_ = ; } void LaserGun::XMLPort(Element& xmlelement, XMLPort::Mode mode) { } ColorValue LaserGun::getProjectileColor() { return projectileColor_; } }