/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Martin Polak * Co-authors: * ... * */ #include "OrxonoxStableHeaders.h" #include #include "core/CoreIncludes.h" #include "core/XMLPort.h" #include "util/Debug.h" #include "WeaponSet.h" namespace orxonox { WeaponSet::WeaponSet(int k) { RegisterObject(WeaponSet); for (int i=0;iwSlotNew = new WeaponSlot(); attachWeaponSlot(wSlotNew); } } WeaponSet::~WeaponSet() { } //Vorwärtsdeklaration WeaponSystem * parentWeaponSystem_; void WeaponSet::attachWeaponSlot(WeaponSlot *wSlot) { this->weaponSlots_.push_back(wSlot); } void WeaponSet::fire() { for (int i=0; i < (int) this->weaponSlots_.size(); i++) { this->weaponSlots_[i]->fire(); } } WeaponSlot * getWeaponSlotPointer(int n) { return this->weaponSlots_[n]; } void WeaponSet::XMLPort(Element& xmlelement, XMLPort::Mode mode) { } }