/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * * Author: * Reto Grieder * Co-authors: * ... * */ #ifndef _AmmunitionDump_H__ #define _AmmunitionDump_H__ #include "OrxonoxPrereqs.h" #include #include #include "network/Synchronisable.h" #include "core/BaseObject.h" namespace orxonox { class _OrxonoxExport AmmunitionDump : public BaseObject, public network::Synchronisable { public: AmmunitionDump(); ~AmmunitionDump(); void setDumpSize(const std::string &name, int size); int store(const std::string &name, int quantiy); int getAmmunition(const std::string &name, int quantity); int getStockSize(const std::string &name); virtual void loadParams(TiXmlElement* xmlElem) { BaseObject::loadParams(xmlElem); }; protected: inline bool create() { return Synchronisable::create(); } void registerAllVariables(); int numberOfAmmos_; int *stock_; int *capacity_; }; } #endif /* _AmmunitionDump_H__ */