/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Damian 'Mozork' Frick * Co-authors: * ... * */ /** @file QuestManager.h @brief Definition of the QuestManager class. */ #ifndef _QuestManager_H__ #define _QuestManager_H__ #include "OrxonoxPrereqs.h" #include #include #include "core/OrxonoxClass.h" #include "orxonox/objects/infos/PlayerInfo.h" // tolua_begin namespace orxonox { // tolua_end struct RootQuest { Quest* quest; RootQuest* next; }; // tolua_begin /** @brief Is a Singleton and manages Quests, by registering every Quest/QuestHint (through registerX()) and making them globally accessable (through findX()). Quests (and QuestHints) are registered in the QuestManager with their id, and can be accessed in the same way. @author Damian 'Mozork' Frick */ class _OrxonoxExport QuestManager // tolua_end : public OrxonoxClass // tolua_begin { // tolua_end public: QuestManager(); virtual ~QuestManager(); static QuestManager& getInstance(); // tolua_export //!< Returns a reference to the single instance of the Quest Manager. bool registerQuest(Quest* quest); //!< Registers a Quest in the QuestManager. bool registerHint(QuestHint* quest); //!< Registers a QuestHint in the QuestManager. Quest* findQuest(const std::string & questId); //!< Returns the Quest with the input id. QuestHint* findHint(const std::string & hintId); //!< Returns the QuestHint with the input id. RootQuest* getQuests(const PlayerInfo & player); static void toggleQuestGUI(void); //!< Opens the GUI. private: static QuestManager* singletonRef_s; static bool GUIOpen; std::map questMap_; //!< All Quests registered by their id's. std::map hintMap_; //!< All QuestHints registered by their id's. }; // tolua_export } // tolua_export #endif /* _QuestManager_H__ */