/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Damian 'Mozork' Frick * Co-authors: * ... * */ #include "core/CoreIncludes.h" #include "QuestItem.h" namespace orxonox { QuestItem::QuestItem(BaseObject* creator) : BaseObject(creator) { RegisterObject(QuestItem); this->initialize(); } /** @brief Destructor. */ QuestItem::~QuestItem() { } void QuestItem::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(QuestItem, XMLPort, xmlelement, mode); XMLPortParam(QuestItem, "id", setId, getId, xmlelement, mode); //Doesn't getDescription have to be of type getDescription(unsigned int) ? //XMLPortObjectTemplate(QuestItem, QuestDescription, "", setDescription, getDescription, xmlelement, mode, unsigned int); XMLPortObject(QuestItem, QuestDescription, "", setDescription, getDescription, xmlelement, mode); } /** @brief Initializes the object. Should be called first in every constructor of this class. */ void QuestItem::initialize(void) { RegisterObject(QuestItem); this->id_ = ""; } void QuestItem::setId(const std::string & id) { if(!isId(id)) { COUT(2) << "Invalid id. QuestItem id {" << id << "} could not be set." << std::endl; return; } this->id_ = id; } //const QuestDescription* QuestItem::getDescription(unsigned int index) const //!< Returns the description of the QuestItem. //{ // if(index != 0) // return NULL; // return this->description_; //} /** @brief Checks whether an input id is of the required form. @param id The id to be checked. @return Returns true if the string is likely to be of the required form. @todo Clarify form, more vigorous checks. */ bool QuestItem::isId(const std::string & id) { return id.size() >= 32; } }