/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Damian 'Mozork' Frick * Co-authors: * ... * */ #include "OrxonoxStableHeaders.h" #include "QuestDescription.h" #include "core/CoreIncludes.h" namespace orxonox { CreateFactory(QuestDescription); QuestDescription::QuestDescription(BaseObject* creator) : BaseObject(creator) { RegisterObject(QuestDescription); this->initialize(); } QuestDescription::~QuestDescription() { } void QuestDescription::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(QuestDescription, XMLPort, xmlelement, mode); XMLPortParam(QuestDescription, "title", setTitle, getTitle, xmlelement, mode); XMLPortParam(QuestDescription, "description", setDescription, getDescription, xmlelement, mode); COUT(3) << "New QuestDescription with title '" << this->getTitle() << "' created." << std::endl; } /** @brief Initializes the object. Has to be called first in every constructor of this class. */ void QuestDescription::initialize(void) { RegisterObject(QuestDescription); } }