/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Daniel 'Huty' Haggenmueller * Co-authors: * ... * */ /** @file @brief Definition of DroppedItem */ #ifndef _DroppedItem_H__ #define _DroppedItem_H__ #include "OrxonoxPrereqs.h" #include "tools/Timer.h" #include "interfaces/Tickable.h" #include "objects/worldentities/StaticEntity.h" namespace orxonox { class _OrxonoxExport DroppedItem : public StaticEntity, public Tickable { public: DroppedItem(BaseObject* creator); virtual ~DroppedItem(); void tick(float dt); void trigger(Pawn* pawn); static DroppedItem* createDefaultDrop(BaseItem* item, const Vector3& position, const ColourValue& flareColour = ColourValue(0.5f, 1.0f, 0.3f), float timeToLive = 0); static DroppedItem* createDefaultDrop(BaseItem* item, Pawn* pawn, const ColourValue& flareColour = ColourValue(0.5f, 1.0f, 0.3f), float timeToLive = 0); void createTimer(); void timerCallback(); inline float getTriggerDistance() const { return this->triggerDistance_; } inline void setTriggerDistance(float distance) { this->triggerDistance_ = distance; } inline BaseItem* getItem() const { return this->item_; } inline void setItem(BaseItem* item) { this->item_ = item; } inline float getTimeToLive() const { return this->timeToLive_; } inline void setTimeToLive(float time) { this->timeToLive_ = time; } private: float timeToLive_; float triggerDistance_; BaseItem* item_; Timer timer_; }; } #endif /* _DroppedItem_H__ */