/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Reto Grieder * Co-authors: * ... * */ #include "WorldEntityCollisionShape.h" #include "BulletCollision/CollisionShapes/btCompoundShape.h" #include "util/Exception.h" #include "core/CoreIncludes.h" #include "objects/worldentities/WorldEntity.h" namespace orxonox { WorldEntityCollisionShape::WorldEntityCollisionShape(WorldEntity* creator) : CompoundCollisionShape(creator) { RegisterObject(WorldEntityCollisionShape); this->worldEntityOwner_ = creator; // suppress synchronisation this->setObjectMode(0x0); } WorldEntityCollisionShape::~WorldEntityCollisionShape() { // Called always by WE destructor } void WorldEntityCollisionShape::updateParent() { // Note: This shape may also be attached to a CompoundCollisionShape because it's hosting // WorldEntity has been attached to another one. CollisionShape::updateParent(); assert(this->worldEntityOwner_ != 0); this->worldEntityOwner_->notifyCollisionShapeChanged(); } void WorldEntityCollisionShape::parentChanged() { // This object does not get synchronised. This method should never be called then! OrxAssert(false, "parentChanged has been called on a non synchronised WorldEntityCollisionShape!"); } }