/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Martin Polak * Co-authors: * ... * */ #ifndef _WeaponSystem_H__ #define _WeaponSystem_H__ #include "OrxonoxPrereqs.h" #include "core/BaseObject.h" #include "weaponSystem/WeaponSet.h" namespace orxonox { class _OrxonoxExport WeaponSystem : public BaseObject { public: WeaponSystem(); virtual ~WeaponSystem(); virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); void attachWeaponSet(WeaponSet *wSet); void fire(int n); void setActiveWeaponSet(int n); WeaponSet * getWeaponSetPointer(int n); inline void WeaponSystem::setParentSpaceShip(SpaceShip *parentSpaceShip) { parentSpaceShip_=parentSpaceShip; } inline SpaceShip * getParentSpaceShip() { return parentSpaceShip_; } private: std::vector weaponSets_; WeaponSet *activeWeaponSet_; SpaceShip *parentSpaceShip_; }; } #endif /* _WeaponSystem_H__ */