/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Martin Polak * Co-authors: * ... * */ #include "OrxonoxStableHeaders.h" #include #include "core/CoreIncludes.h" #include "core/XMLPort.h" #include "util/Debug.h" #include "WeaponSystem.h" /* WEAPONSYSTEM * creates the WeaponSystem and the ability to use weapons and munition * loads the weapon the whole weaponSystem setting from an xml file * */ namespace orxonox { WeaponSystem::WeaponSystem(BaseObject* creator) : BaseObject(creator) { RegisterObject(WeaponSystem); } WeaponSystem::~WeaponSystem() { } //creates empty weaponSet void WeaponSystem::attachWeaponSet(WeaponSet *wSet) { this->weaponSets_.push_back(wSet); wSet->setParentWeaponSystem(this); } //the first weaponSet is at n=0 void WeaponSystem::setActiveWeaponSet(int n) { if ( (int) weaponSets_.size() <= n ) n=0; this->activeWeaponSet_ = this->weaponSets_[n]; } //n is the n'th weaponSet, starting with zero //Spaceship.cc only needs to have the keybinding to a specific Set-number n void WeaponSystem::fire(int n) { if (n>=0) this->weaponSets_[n]->fire(); } WeaponSet * WeaponSystem::getWeaponSetPointer(int n) { return this->weaponSets_[n]; } void WeaponSystem::XMLPort(Element& xmlelement, XMLPort::Mode mode) { } }