/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #ifndef _SpaceShipAI_H__ #define _SpaceShipAI_H__ #include "OrxonoxPrereqs.h" #include "SpaceShip.h" #include "tools/Timer.h" #include "util/Math.h" namespace orxonox { const int NUM_AI_TEAMS = 3; class SpaceShipAI : public SpaceShip { public: SpaceShipAI(); virtual ~SpaceShipAI(); virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); virtual void tick(float dt); static void createEnemy(int num); static void killEnemies(int num); void shipDied(SpaceShip* ship); void damage(float damage); void kill(); private: virtual ColourValue getProjectileColour() const; void action(); void moveToTargetPosition(float dt); void searchNewTargetPosition(); void forgetTarget(); void searchNewTarget(); void aimAtTarget(); bool isCloseAtTarget(float distance); bool isLookingAtTarget(float angle); Timer actionTimer_; bool bHasTargetPosition_; Vector3 targetPosition_; SpaceShip* target_; bool bShooting_; ColourValue teamColours_[NUM_AI_TEAMS + 1]; }; } #endif /* _SpaceShipAI_H__ */