/* * ORXONOX - the hottest 3D action shooter ever to exist * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #ifndef _SpaceShip_H__ #define _SpaceShip_H__ #include "OrxonoxPrereqs.h" #include #include #include "Model.h" #include "../tools/BillboardSet.h" namespace orxonox { class _OrxonoxExport SpaceShip : public Model, public OIS::MouseListener { public: SpaceShip(); ~SpaceShip(); bool create(); void registerAllVariables(); void init(); void setConfigValues(); virtual void loadParams(TiXmlElement* xmlElem); virtual void XMLPort(Element& xmlelement, bool loading); virtual void tick(float dt); void setCamera(const std::string& camera = ""); void setMaxSpeed(float value); void setMaxSideAndBackSpeed(float value); void setMaxRotation(float value); void setTransAcc(float value); void setRotAcc(float value); void setTransDamp(float value); void setRotDamp(float value); bool mouseMoved(const OIS::MouseEvent &e); bool mousePressed(const OIS::MouseEvent &e, OIS::MouseButtonID id); bool mouseReleased(const OIS::MouseEvent &e, OIS::MouseButtonID id); private: Vector3 testvector_; bool bInvertYAxis_; bool setMouseEventCallback_; bool bLMousePressed_; bool bRMousePressed_; Ogre::SceneNode* camNode_; ParticleInterface* tt_; BillboardSet redBillboard_; BillboardSet greenBillboard_; Ogre::SceneNode* redNode_; Ogre::SceneNode* greenNode_; float blinkTime_; BillboardSet crosshairNear_; BillboardSet crosshairFar_; Ogre::SceneNode* chNearNode_; Ogre::SceneNode* chFarNode_; float timeToReload_; float reloadTime_; float maxSideAndBackSpeed_; float maxSpeed_; float maxRotation_; float translationAcceleration_; float rotationAcceleration_; float translationDamping_; float rotationDamping_; Radian maxRotationRadian_; Radian rotationAccelerationRadian_; Radian rotationDampingRadian_; Radian zeroRadian_; Radian mouseXRotation_; Radian mouseYRotation_; float mouseX_; float mouseY_; float emitterRate_; }; } #endif /* _SpaceShip_H__ */