/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #include "OrxonoxStableHeaders.h" #include "Projectile.h" #include #include "core/CoreIncludes.h" #include "core/Executor.h" #include "core/ConfigValueIncludes.h" #include "SpaceShip.h" #include "Explosion.h" #include "Model.h" namespace orxonox { CreateFactory(Projectile); float Projectile::speed_ = 0; Projectile::Projectile(SpaceShip* owner) : owner_(owner) { RegisterObject(Projectile); this->setConfigValues(); this->billboard_.setBillboardSet("Examples/Flare", ColourValue(1.0, 1.0, 0.5), 1); this->attachObject(this->billboard_.getBillboardSet()); this->scale(0.5); if (this->owner_) { this->setStatic(false); this->setOrientation(this->owner_->getOrientation()); this->setPosition(this->owner_->getPosition()); this->translate(Vector3(55, 0, 0), Ogre::Node::TS_LOCAL); this->setVelocity(Vector3(1, 0, 0) * this->speed_); } this->destroyTimer_.setTimer(this->lifetime_, false, this, createExecutor(createFunctor(&Projectile::destroyObject))); // COUT(3) << this->classID << std::endl; } Projectile::~Projectile() { } void Projectile::setConfigValues() { SetConfigValue(lifetime_, 10.0).description("The time in seconds a projectile stays alive"); SetConfigValue(speed_, 2000.0).description("The speed of a projectile in units per second"); this->setVelocity(Vector3(1, 0, 0) * this->speed_); } void Projectile::tick(float dt) { WorldEntity::tick(dt); float radius; for (Iterator it = ObjectList::start(); it; ++it) { if ((*it) != this->owner_) { radius = it->getScale().x * 3.0; if (this->getPosition().squaredDistance(it->getPosition()) <= (radius*radius)) { Explosion *exp = new Explosion(this); exp->create(); delete this; return; } } } } void Projectile::destroyObject() { delete this; } void Projectile::setColour(const ColourValue& colour) { this->billboard_.getBillboardSet()->getBillboard(0)->setColour(colour); } }