/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #include "OrxonoxStableHeaders.h" #include "ParticleSpawner.h" #include #include "core/CoreIncludes.h" #include "core/Executor.h" #include "tools/ParticleInterface.h" #include "GraphicsEngine.h" namespace orxonox { CreateFactory(ParticleSpawner); ParticleSpawner::ParticleSpawner() { RegisterObject(ParticleSpawner); this->particle_ = 0; } ParticleSpawner::ParticleSpawner(const std::string& templateName, LODParticle::LOD detaillevel, float lifetime, float startdelay, float destroydelay, const Vector3& direction) { RegisterObject(ParticleSpawner); this->setParticle(templateName, detaillevel, lifetime, startdelay, destroydelay, direction); } void ParticleSpawner::setParticle(const std::string& templateName, LODParticle::LOD detaillevel, float lifetime, float startdelay, float destroydelay, const Vector3& direction) { ExecutorMember* executor = createExecutor(createFunctor(&ParticleSpawner::createParticleSpawner)); this->destroydelay_ = destroydelay; executor->setDefaultValues(lifetime); this->timer_.setTimer(startdelay, false, this, executor); this->particle_ = new ParticleInterface(templateName, detaillevel); this->particle_->addToSceneNode(this->getNode()); this->particle_->setEnabled(false); if (direction != Vector3::ZERO) { this->particle_->getAllEmitters()->setDirection(direction); } } ParticleSpawner::~ParticleSpawner() { if (this->isInitialized() && this->particle_) { this->particle_->detachFromSceneNode(); delete this->particle_; } }; void ParticleSpawner::destroy() { this->setPosition(this->getNode()->getParent()->getPosition()); this->getNode()->getParent()->removeChild(this->getNode()); GraphicsEngine::getInstance().getLevelSceneManager()->getRootSceneNode()->addChild(this->getNode()); if (this->particle_) this->particle_->setEnabled(false); if (!this->timer_.isActive() || this->timer_.getRemainingTime() > this->destroydelay_) this->timer_.setTimer(this->destroydelay_, false, this, createExecutor(createFunctor(&ParticleSpawner::destroyParticleSpawner))); } void ParticleSpawner::createParticleSpawner(float lifetime) { this->particle_->setEnabled(true); if (lifetime != 0) this->timer_.setTimer(lifetime, false, this, createExecutor(createFunctor(&ParticleSpawner::destroyParticleSpawner))); } void ParticleSpawner::destroyParticleSpawner() { delete this; } void ParticleSpawner::setVisible(bool visible) { if (this->particle_) this->particle_->setEnabled(visible); } }