/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #include "OrxonoxStableHeaders.h" #include "ParticleSpawner.h" #include "core/CoreIncludes.h" #include "core/Executor.h" #include "particle/ParticleInterface.h" namespace orxonox { CreateFactory(ParticleSpawner); ParticleSpawner::ParticleSpawner() : particle_(0) { RegisterObject(ParticleSpawner); } ParticleSpawner::ParticleSpawner(const std::string& templateName, float lifetime, float delay, const Vector3& direction) : particle_(0) { RegisterObject(ParticleSpawner); ExecutorMember* executor = createExecutor(createFunctor(&ParticleSpawner::createParticleSpawner)); executor->setDefaultValues(lifetime); this->timer_.setTimer(delay, false, this, executor); this->particle_ = new ParticleInterface(templateName); this->particle_->addToSceneNode(this->getNode()); this->particle_->setEnabled(false); if (direction != Vector3::ZERO) { this->particle_->getAllEmitters()->setDirection(direction); } } ParticleSpawner::~ParticleSpawner() { if (this->particle_) { this->particle_->detachFromSceneNode(); delete this->particle_; } }; void ParticleSpawner::createParticleSpawner(float lifetime) { this->timer_.setTimer(lifetime, false, this, createExecutor(createFunctor(&ParticleSpawner::destroyParticleSpawner))); this->particle_->setEnabled(true); } void ParticleSpawner::destroyParticleSpawner() { delete this; } }