/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #include "OrxonoxStableHeaders.h" #include "Model.h" #include "tinyxml/tinyxml.h" #include "core/CoreIncludes.h" #include "GraphicsEngine.h" #include "core/XMLPort.h" #include #include #include #include namespace orxonox { CreateFactory(Model); /** * @brief Constructor */ Model::Model() { RegisterObject(Model); registerAllVariables(); } /** * @brief Destructor */ Model::~Model() { if (this->isInitialized() && (this->meshSrc_ != "") && (this->meshSrc_.size() > 0)) this->detachObject(this->mesh_.getEntity()); } /** @brief XML loading and saving. @param xmlelement The XML-element @param loading Loading (true) or saving (false) @return The XML-element */ void Model::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(Model, XMLPort, xmlelement, mode); XMLPortParam(Model, "mesh", setMesh, getMesh, xmlelement, mode); Model::create(); } bool Model::create(){ if(!WorldEntity::create()) return false; if ((this->meshSrc_ != "") && (this->meshSrc_.size() > 0)) { this->mesh_.setMesh(meshSrc_); this->attachObject(this->mesh_.getEntity()); COUT(4) << "Loader (Model.cc): Created model" << std::endl; } if(this->isExactlyA(Class(Model))) setObjectFrequency(300); //sync all 10 seconds (this only applies to asteroids and other isExactlyA(Model)'s return true; } void Model::registerAllVariables(){ // WorldEntity::registerAllVariables(); COUT(5) << "Model.cc:registering new meshsrc with size: " << meshSrc_.length()+1 << " this: " << this << std::endl; registerVar(&meshSrc_, meshSrc_.length() + 1, network::STRING); } void Model::changedVisibility() { SUPER(Model, changedVisibility); if (this->isInitialized()) this->mesh_.setVisible(this->isVisible()); } }