/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #include "OrxonoxStableHeaders.h" #include "EventTarget.h" #include "core/CoreIncludes.h" #include "core/EventIncludes.h" namespace orxonox { CreateFactory(EventTarget); EventTarget::EventTarget(BaseObject* creator) : BaseObject(creator) { RegisterObject(EventTarget); } EventTarget::~EventTarget() { } void EventTarget::changedName() { SUPER(EventTarget, changedName); for (ObjectList::iterator it = ObjectList::begin(); it != ObjectList::end(); ++it) if (it->getName() == this->getName()) this->addAsEvent(*it); } void EventTarget::loadedNewXMLName(BaseObject* object) { if (this->getName() == "") return; if (object->getName() == this->getName()) this->addAsEvent(object); } void EventTarget::addAsEvent(BaseObject* object) { if (object != (BaseObject*)this) object->addEvent(this, ""); } }