/* * ORXONOX - the hottest 3D action shooter ever to exist * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #include "OrxonoxStableHeaders.h" #include "Camera.h" #include #include #include #include #include #include "util/tinyxml/tinyxml.h" #include "util/Tokenizer.h" #include "util/String2Number.h" #include "util/Math.h" #include "core/Debug.h" #include "core/CoreIncludes.h" #include "GraphicsEngine.h" namespace orxonox { CreateFactory(Camera); Camera::Camera() { RegisterObject(Camera); } Camera::~Camera() { } void Camera::loadParams(TiXmlElement* xmlElem) { Ogre::SceneManager* mgr = GraphicsEngine::getSingleton().getSceneManager(); if (xmlElem->Attribute("name") && xmlElem->Attribute("pos") && xmlElem->Attribute("lookat") && xmlElem->Attribute("node")) { // std::string name = xmlElem->Attribute("name"); std::string pos = xmlElem->Attribute("pos"); std::string lookat = xmlElem->Attribute("lookat"); Ogre::Camera *cam = mgr->createCamera(name); float x, y, z; std::vector posVec = tokenize(xmlElem->Attribute("pos"),","); String2Number(x, posVec[0]); String2Number(y, posVec[1]); String2Number(z, posVec[2]); cam->setPosition(Vector3(x,y,z)); posVec = tokenize(xmlElem->Attribute("lookat"),","); String2Number(x, posVec[0]); String2Number(y, posVec[1]); String2Number(z, posVec[2]); cam->lookAt(Vector3(x,y,z)); std::string node = xmlElem->Attribute("node"); Ogre::SceneNode* sceneNode = (Ogre::SceneNode*)mgr->getRootSceneNode()->createChildSceneNode(node); //getChild(node); sceneNode->attachObject((Ogre::MovableObject*)cam); // FIXME: unused var Ogre::Viewport* vp = GraphicsEngine::getSingleton().getRenderWindow()->addViewport(cam); COUT(4) << "Loader: Created camera "<< name << std::endl << std::endl; } } }