/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #include "OrxonoxStableHeaders.h" #include "BillboardProjectile.h" #include #include "core/CoreIncludes.h" namespace orxonox { CreateFactory(BillboardProjectile); BillboardProjectile::BillboardProjectile(SpaceShip* owner) : Projectile(owner) { RegisterObject(BillboardProjectile); this->billboard_.setBillboardSet("Examples/Flare", ColourValue(1.0, 1.0, 0.5), 1); this->attachObject(this->billboard_.getBillboardSet()); this->scale(0.5); } BillboardProjectile::~BillboardProjectile() { if (this->isInitialized() && this->owner_) this->detachObject(this->billboard_.getBillboardSet()); } void BillboardProjectile::setColour(const ColourValue& colour) { this->billboard_.getBillboardSet()->getBillboard(0)->setColour(colour); } void BillboardProjectile::changedVisibility() { SUPER(BillboardProjectile, changedVisibility); this->billboard_.setVisible(this->isVisible()); } }