/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Reto Grieder * Co-authors: * ... * */ #ifndef _MultiStateEngine_H__ #define _MultiStateEngine_H__ #include "OrxonoxPrereqs.h" #include #include "Engine.h" namespace orxonox { class _OrxonoxExport MultiStateEngine : public Engine { public: enum EngineState { Idle = 1, Normal = 2, Brake = 4, Boost = 8 }; MultiStateEngine(BaseObject* creator); virtual ~MultiStateEngine(); virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); void registerVariables(); virtual void tick(float dt); virtual void addToSpaceShip(SpaceShip* ship); void addEffectContainer(EffectContainer* effect); EffectContainer* getEffectContainer(unsigned int index) const; void setDefEngSndNormal(const std::string& engineSound); const std::string& getDefEngSndNormal(); void setDefEngSndBoost(const std::string& engineSound); const std::string& getDefEngSndBoost(); private: int state_; int oldState_; LuaState* lua_; std::vector effectContainers_; WorldSound* defEngineSndNormal_; WorldSound* defEngineSndBoost_; }; } #endif /* _MultiStateEngine_H__ */