/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #include "Engine.h" #include "core/CoreIncludes.h" #include "core/config/ConfigValueIncludes.h" #include "core/Template.h" #include "core/XMLPort.h" #include "util/Math.h" #include "Scene.h" #include "worldentities/pawns/SpaceShip.h" namespace orxonox { RegisterClass(Engine); /** @brief Constructor. Registers and initializes the object. */ Engine::Engine(Context* context) : Item(context) { RegisterObject(Engine); this->ship_ = nullptr; this->shipID_ = OBJECTID_UNKNOWN; this->relativePosition_ = Vector3::ZERO; this->boostFactor_ = 1.5f; this->maxSpeedFront_ = 0.0f; this->maxSpeedBack_ = 0.0f; this->maxSpeedLeftRight_ = 0.0f; this->maxSpeedUpDown_ = 0.0f; this->accelerationFront_ = 0.0f; this->accelerationBrake_ = 0.0f; this->accelerationBack_ = 0.0f; this->accelerationLeftRight_ = 0.0f; this->accelerationUpDown_ = 0.0f; this->speedAdd_ = 0.0f; this->speedMultiply_ = 1.0f; this->setConfigValues(); this->registerVariables(); } /** @brief Destructor. Destroys the object and removes it from the SpaceShip. */ Engine::~Engine() { if (this->isInitialized()) { // Remove the engine from the ShapeShip. if (this->ship_ && this->ship_->hasEngine(this)) this->ship_->removeEngine(this); } } void Engine::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(Engine, XMLPort, xmlelement, mode); XMLPortParam(Engine, "boostfactor", setBoostFactor, getBoostFactor, xmlelement, mode); XMLPortParam(Engine, "speedfront", setMaxSpeedFront, setMaxSpeedFront, xmlelement, mode); XMLPortParam(Engine, "speedback", setMaxSpeedBack, setMaxSpeedBack, xmlelement, mode); XMLPortParam(Engine, "speedleftright", setMaxSpeedLeftRight, setMaxSpeedLeftRight, xmlelement, mode); XMLPortParam(Engine, "speedupdown", setMaxSpeedUpDown, setMaxSpeedUpDown, xmlelement, mode); XMLPortParam(Engine, "accelerationfront", setAccelerationFront, setAccelerationFront, xmlelement, mode); XMLPortParam(Engine, "accelerationbrake", setAccelerationBrake, setAccelerationBrake, xmlelement, mode); XMLPortParam(Engine, "accelerationback", setAccelerationBack, setAccelerationBack, xmlelement, mode); XMLPortParam(Engine, "accelerationleftright", setAccelerationLeftRight, setAccelerationLeftRight, xmlelement, mode); XMLPortParam(Engine, "accelerationupdown", setAccelerationUpDown, setAccelerationUpDown, xmlelement, mode); XMLPortParam(Engine, "position", setRelativePosition, getRelativePosition, xmlelement, mode); XMLPortParam(Engine, "template", setEngineTemplate, getEngineTemplate, xmlelement, mode); } void Engine::setConfigValues() { } void Engine::registerVariables() { registerVariable(this->shipID_, VariableDirection::ToClient, new NetworkCallback(this, &Engine::networkcallback_shipID)); registerVariable(this->boostFactor_, VariableDirection::ToClient); registerVariable(this->maxSpeedFront_, VariableDirection::ToClient); registerVariable(this->maxSpeedBack_, VariableDirection::ToClient); registerVariable(this->maxSpeedLeftRight_, VariableDirection::ToClient); registerVariable(this->maxSpeedUpDown_, VariableDirection::ToClient); registerVariable(this->accelerationFront_, VariableDirection::ToClient); registerVariable(this->accelerationBrake_, VariableDirection::ToClient); registerVariable(this->accelerationBack_, VariableDirection::ToClient); registerVariable(this->accelerationLeftRight_, VariableDirection::ToClient); registerVariable(this->accelerationUpDown_, VariableDirection::ToClient); registerVariable(this->speedAdd_, VariableDirection::ToClient); registerVariable(this->speedMultiply_, VariableDirection::ToClient); } void Engine::networkcallback_shipID() { this->ship_ = nullptr; if (this->shipID_ != OBJECTID_UNKNOWN) { Synchronisable* object = Synchronisable::getSynchronisable(this->shipID_); if (object) this->addToSpaceShip(orxonox_cast(object)); } } /** @brief Run the engine for a given time interval. Is called each tick by SpaceShip. @param dt The time since last tick. */ void Engine::run(float dt) { if (this->ship_ == nullptr) { if (this->shipID_ != 0) { this->networkcallback_shipID(); if (this->ship_ == nullptr) return; } else return; } if (!this->isActive()) return; // Get the desired steering direction and amount, clipped to length 1 at maximum. Vector3 steering = (this->getSteering().length() > 1.0f ? this->getSteering().normalisedCopy() : this->getSteering()); // Get the ships velocity. Vector3 velocity = this->ship_->getLocalVelocity(); Vector3 acceleration = Vector3::ZERO; // If there is forward steering action. if (steering.z < 0) { if (this->maxSpeedFront_ != 0) { float boostfactor = (this->ship_->isBoosting() ? this->boostFactor_ : 1.0f); // Boost factor is 1.0 if not boosting. // Boosting can lead to velocities larger the maximal forward velocity. acceleration.z = steering.z * this->accelerationFront_ * boostfactor * clamp((this->maxSpeedFront_ - -velocity.z/boostfactor) / this->maxSpeedFront_, 0.0f, 1.0f); } } // If there is backward steering action. else if (steering.z > 0) { // Either breaking if (velocity.z < 0) acceleration.z = steering.z * this->accelerationBrake_; // or backward flight. else if (this->maxSpeedBack_ != 0) acceleration.z = steering.z * this->accelerationBack_ * clamp((this->maxSpeedBack_ - velocity.z) / this->maxSpeedBack_, 0.0f, 1.0f); } // If there is left-right steering action. if (this->maxSpeedLeftRight_ != 0) { if (steering.x < 0) acceleration.x = steering.x * this->accelerationLeftRight_ * clamp((this->maxSpeedLeftRight_ - -velocity.x) / this->maxSpeedLeftRight_, 0.0f, 1.0f); else if (steering.x > 0) acceleration.x = steering.x * this->accelerationLeftRight_ * clamp((this->maxSpeedLeftRight_ - velocity.x) / this->maxSpeedLeftRight_, 0.0f, 1.0f); } // If there is up-down steering action. if (this->maxSpeedUpDown_ != 0) { if (steering.y < 0) acceleration.y = steering.y * this->accelerationUpDown_ * clamp((this->maxSpeedUpDown_ - -velocity.y) / this->maxSpeedUpDown_, 0.0f, 1.0f); else if (steering.y > 0) acceleration.y = steering.y * this->accelerationUpDown_ * clamp((this->maxSpeedUpDown_ - velocity.y) / this->maxSpeedUpDown_, 0.0f, 1.0f); } // NOTE: Bullet always uses global coordinates. this->ship_->addAcceleration(this->ship_->getOrientation() * (acceleration*this->getSpeedMultiply()+Vector3(0,0,-this->getSpeedAdd())), this->ship_->getOrientation() * this->relativePosition_); } /** @brief Adds the Engine to the input SpaceShip. @param ship A pointer to the SpaceShip to which the engine is added. */ void Engine::addToSpaceShip(SpaceShip* ship) { this->ship_ = ship; if (ship) { this->shipID_ = ship->getObjectID(); if (!ship->hasEngine(this)) ship->addEngine(this); } } /** @brief Get the direction and magnitude of the steering imposed upon the Engine. @return Returns the direction and magnitude of the steering imposed upon the Engine. Is the zero vector if the Engine doesn't belong to a ship. */ const Vector3& Engine::getSteering() const { if (this->ship_) return this->ship_->getSteeringDirection(); else return Vector3::ZERO; } /** @brief Load the engine template. Causes all parameters specified by the template to be applied to the Engine. */ void Engine::loadEngineTemplate() { if(!this->engineTemplate_.empty()) { orxout(verbose, context::templates) << "Loading an engine template: " << this->engineTemplate_ << endl; Template *temp = Template::getTemplate(this->engineTemplate_); if(temp) { this->addTemplate(temp); } } } }