/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Reto Grieder * Co-authors: * ... * */ #include "RadarViewable.h" #include "util/StringUtils.h" #include "core/CoreIncludes.h" #include "core/GameMode.h" #include "worldentities/WorldEntity.h" #include "Radar.h" #include "Scene.h" namespace orxonox { /** @brief Constructor. */ RadarViewable::RadarViewable(BaseObject* creator, const WorldEntity* wePtr) : isHumanShip_(false) , bVisibility_(true) , bInitialized_(false) , creator_(creator) , wePtr_(wePtr) , radarObjectCamouflage_(0.0f) , radarObjectShape_(Dot) , radarObjectDescription_("staticObject") , scale_(1.0f) , RVName("") { RegisterRootObject(RadarViewable); this->uniqueId_=getUniqueNumberString(); if( GameMode::showsGraphics() ) { this->radar_ = this->creator_->getScene()->getRadar(); this->radar_->addRadarObject(this); } this->bInitialized_ = true; } RadarViewable::~RadarViewable() { if( this->bInitialized_ ) { if( GameMode::showsGraphics() ) { this->radar_->removeRadarObject(this); } } } // void RadarViewable::setRadarObjectDescription(const std::string& str) // { // Radar* radar = this->getWorldEntity()->getScene()->getRadar(); // if (radar) // this->radarObjectShape_ = radar->addObjectDescription(str); // else // { // orxout(internal_warning) << "Attempting to access the radar, but the radar is non existent." << endl; // } // this->radarObjectDescription_ = str; // } const Vector3& RadarViewable::getRVWorldPosition() const { const WorldEntity* object = this->getWorldEntity(); validate(object); return object->getWorldPosition(); } Vector3 RadarViewable::getRVOrientedVelocity() const { const WorldEntity* object = this->getWorldEntity(); validate(object); return object->getWorldOrientation() * object->getVelocity(); } void RadarViewable::validate(const WorldEntity* object) const { if (!object) { orxout(user_error) << "Assertion: Every RadarViewable has to be assigned a WorldEntity pointer!" << endl; assert(0); } } void RadarViewable::settingsChanged() { if( GameMode::showsGraphics() ) { this->radar_->radarObjectChanged(this); } } }