/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #ifndef _GametypeInfo_H__ #define _GametypeInfo_H__ #include "OrxonoxPrereqs.h" #include #include "Info.h" namespace orxonox { class _OrxonoxExport GametypeInfo : public Info { friend class Gametype; public: GametypeInfo(BaseObject* creator); virtual ~GametypeInfo(); inline bool hasStarted() const { return this->bStarted_; } inline bool hasEnded() const { return this->bEnded_; } inline bool isStartCountdownRunning() const { return this->bStartCountdownRunning_; } inline float getStartCountdown() const { return this->startCountdown_; } inline const std::string& getHUDTemplate() const { return this->hudtemplate_; } void sendAnnounceMessage(const std::string& message); void sendAnnounceMessage(const std::string& message, unsigned int clientID); void sendKillMessage(const std::string& message, unsigned int clientID); void sendDeathMessage(const std::string& message, unsigned int clientID); void sendStaticMessage(const std::string& message, unsigned int clientID, const ColourValue& colour); void sendFadingMessage(const std::string& message, unsigned int clientID); void dispatchAnnounceMessage(const std::string& message); void dispatchKillMessage(const std::string& message); void dispatchDeathMessage(const std::string& message); void dispatchStaticMessage(const std::string& message,const ColourValue& colour); void dispatchFadingMessage(const std::string& message); private: void registerVariables(); bool bStarted_; bool bEnded_; bool bStartCountdownRunning_; float startCountdown_; std::string hudtemplate_; }; } #endif /* _GametypeInfo_H__ */