/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #include "Bot.h" #include "util/Math.h" #include "core/GameMode.h" #include "core/CoreIncludes.h" #include "core/config/ConfigValueIncludes.h" #include "gametypes/Gametype.h" #include "controllers/AIController.h" namespace orxonox { RegisterClass(Bot); Bot::Bot(Context* context) : PlayerInfo(context) { RegisterObject(Bot); this->bHumanPlayer_ = false; this->bLocalPlayer_ = GameMode::isMaster(); this->bSetUnreadyAfterSpawn_ = false; this->setReadyToSpawn(true); this->defaultController_ = Class(AIController); this->setConfigValues(); this->setName(this->names_[static_cast(rnd() * this->names_.size())]); if (this->getGametype()) this->getGametype()->playerEntered(this); this->createController(); } Bot::~Bot() { } void Bot::setConfigValues() { static const std::string names[] = { "Berkay Berabi", "Louis Meile" "Muten Roshi", "Abradolf Lincler", "Lionel Messi", "Kamal Khan", "Karl the Llama", "Thomas the Tankengine", "Rick", "Morty", "Charlie the Unicorn", "Kung Fury", "Postman Pat" }; static std::vector defaultnames(names, names + sizeof(names) / sizeof(std::string)); SetConfigValue(names_, defaultnames); } }