/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Felix Schulthess * Co-authors: * ... * */ #ifndef _Navigation_H__ #define _Navigation_H__ #include "OrxonoxPrereqs.h" #include #include #include namespace orxonox { class _OrxonoxExport Navigation { public: Navigation(Ogre::OverlayContainer* container); ~Navigation(); void update(); void cycleFocus(); float getDist2Focus() const; inline RadarObject* getFocus() const { return this->focus_; } void releaseFocus(); private: void init(); void updateMarker(); void updateFocus(); Ogre::OverlayContainer* container_; Ogre::PanelOverlayElement* navMarker_; // the panel used to show the arrow Ogre::PanelOverlayElement* aimMarker_; Ogre::TextAreaOverlayElement* navText_; // displaying distance std::list::iterator it_; RadarObject* focus_; // next pointer of linked list }; } #endif /* _Navigation_H__ */