/* * ORXONOX - the hottest 3D action shooter ever to exist * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Yuning Chai * Co-authors: * ... * */ #ifndef _NAVIGATION_H__ #define _NAVIGATION_H__ #include #include #include #include "../OrxonoxPrereqs.h" #include "util/Math.h" #include "RadarObject.h" namespace orxonox { class _OrxonoxExport Navigation { private: Ogre::OverlayManager* om; // our one and only overlay manager Ogre::OverlayContainer* container_; Ogre::PanelOverlayElement* navMarker_; // the panel used to show the arrow Ogre::TextAreaOverlayElement navText_; // displaying distance... Vector3 shipPos_; // position of ship int windowW_, windowH_; void init(); public: Navigation(Ogre::OverlayContainer* container); Navigation(Ogre::OverlayContainer* container, RadarObject* focus); ~Navigation(); RadarObject* focus_; // next pointer of linked list void update(); void cycleFocus(); float getDist2Focus(); }; } #endif