/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Yuning Chai * Co-authors: * Felix Schulthess * */ #ifndef _HUD_H__ #define _HUD_H__ #include "OrxonoxPrereqs.h" #include #include #include #include "core/Tickable.h" #include "util/Math.h" namespace orxonox { class _OrxonoxExport HUD : public Tickable { private: HUD(); HUD(HUD& instance); ~HUD(); Ogre::OverlayManager* om; Ogre::SceneManager* sm; Ogre::Overlay* orxonoxHUD; Ogre::OverlayContainer* container; Ogre::TextAreaOverlayElement* fpsText; Ogre::TextAreaOverlayElement* rTRText; BarOverlayElement* energyBar; BarOverlayElement* speedoBar; RadarOverlayElement* radar; Navigation* nav; bool showFPS; bool showRenderTime; public: virtual void tick(float); void addRadarObject(Ogre::SceneNode* node, int colour = 0); void removeRadarObject(Ogre::SceneNode* node); void setRenderTimeRatio(float ratio); void setFPS(); std::set roSet; static HUD* instance_s; static HUD& getSingleton(); static void setEnergy(float value); static void cycleNavigationFocus(); static void toggleFPS(); static void toggleRenderTime(); }; } #endif /* _HUD_H__ */