/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Jan Bernegger * Co-authors: * ... * */ #ifndef _MeshLodInformation_H__ #define _MeshLodInformation_H__ #include "OrxonoxPrereqs.h" #include #include "tools/Mesh.h" #include "worldentities/StaticEntity.h" namespace orxonox { class _OrxonoxExport MeshLodInformation : public BaseObject { public: MeshLodInformation(Context* context); virtual ~MeshLodInformation(); float getLodLevel(); std::string getMeshName(); bool getEnabled(){ return this->bEnabled_; } unsigned int getNumLevels(){ return this->numLevels_; } float getReductionRate(){ return this->reductionRate_; } virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; private: void setLodLevel(float lodLevel); void setMeshSource(std::string meshSource); void setEnabled( bool enabled ){ this->bEnabled_ = enabled; } void setNumLevels( unsigned int num ){ this->numLevels_ = num; } void setReductionRate( float rate ){ this->reductionRate_ = rate; } std::string getMeshSource(); std::string meshSource_; float lodLevel_; bool bEnabled_; unsigned int numLevels_; float reductionRate_; }; } #endif /* _MeshLodInformation_H__ */